Skip to content

Releases: Cautioned/Blender-Animations-Plugin

V2.6.3

Choose a tag to compare

@Cautioned Cautioned released this 29 May 04:39
6ed4dca

Actually fixes time range issue, credit to madexperience for submitting a pr with the fix.

v2.5.1

Choose a tag to compare

@Cautioned Cautioned released this 17 Apr 23:20
4edd8bd

Fixes face controls not holding keys, and driver support for face controls
Potentially fixed issue with welds on node based rigs

v2.5.0

Choose a tag to compare

@Cautioned Cautioned released this 17 Apr 04:35
5874263
  • Mesh Deformation & Skinned Rigs Import support (almost fully)
  • Dynamic Head Support With Face Controls
  • Animation constraint bone offset fix

Download the legacy zip if you are on Blender <4.1
Download the regular zip file for Blender 4.2-5.0+

v2.4.2

Choose a tag to compare

@Cautioned Cautioned released this 10 Apr 22:50
ff846e5

Small update that fixes:

  • issues with weapons exporter on some rigs
  • unassigned legacy slots causing some limbs not to export
  • stretch ik error on older blender versions due to pose bone hide method

v2.4.1

Choose a tag to compare

@Cautioned Cautioned released this 28 Feb 04:23
1ccbe0c

V2.4.1
Small hotfix that should resolve majority of issues in this past release, would recommend updating but won't ping since it's not a major release

Fixes some issues in v2.4.0:

  • Cyclic export would extend incorrectly/was inaccurate
  • Some easings would map to linear incorrectly
  • Unparented bones sometimes provided no movement
  • Weapon Importer would crash blender if undo'd (my bad)
  • Small innaccuracies in position when frames are very close to each other
  • Hidden/Disabled Rigs would get excluded from import targeting

v2.4.0

Choose a tag to compare

@Cautioned Cautioned released this 16 Feb 22:44
1cdf827

New Features

  • Weapons Importer/Exporter: Export weapons from studio and they will seamlessly attach to your rig, even if using a proxy/control rig.
  • Unparenter - Unparent bones completely and they will still export to studio as if they were connected, without any constraints.

Bug Fixes

  • Import should be completely fixed now, there were some issues with the axis calculations that caused it to match parts to other side of the rig.
  • Center of mass should update when you adjust the weight values now.

v2.3.8

Choose a tag to compare

@Cautioned Cautioned released this 04 Feb 18:30
e2546f9

More improvements to the weld export matching, should be extremely accurate now.

  • Minor additions to UGC Emote Validator to help identify bones that go 3.1 studs below the root.

v2.3.7

Choose a tag to compare

@Cautioned Cautioned released this 03 Feb 05:56
e2546f9
  • Fixes regarding weld support, shouldn't create duplicate/unnecessary child of constraints anymore. Should also match more accurately.

  • Additional fix that lets ik constraint chains that are also being copied from a control rig to another rig to actually export now. If your legs weren't exporting for some reason this fixes that.

  • Also added fps related enhancements for export (properly export different fps animations).

  • Toggle to hide/show weld bones.

Legacy versions now support as low as Blender 3.0 without any compromise of features, all are supported. May possibly support 2.79 in the future.

If you downloaded this yesterday or your version says v2.3.5 please redownload.

v2.3.2

Choose a tag to compare

@Cautioned Cautioned released this 22 Jan 04:38
66fb2a0

Few additional bug fixes for v2.3, should solve some more issues relating to constant and linear easing.

v2.3.1

Choose a tag to compare

@Cautioned Cautioned released this 21 Jan 17:02
66fb2a0

v2.3.1

  • Few bug fixes invovling matrix operations when generating the armature.

V2.3.0

  • WELD SUPPORT!!!

  • Rig import almost fully fixed, rarely will you need to manually constraint.

  • Constant/Linear Animations should be fully fixed

  • New center of mass visualizer with customizable weights.

  • Custom Properties/Driver export fixes should allow custom camera rigs to export properly.

  • New Generate IK settings

  • Universal IK/FK Switch

  • UGC Validation fixes

  • Export speed improvements

  • Macos and Linux Fixes (previous build setup produced zip files they don't like)