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Custom Stuff

Currently has a weapon system to only allow one primary, secondary, melee/grenade, and others. Also adds a simple colored chat message function. Also adds a quick way to drop a weapon, with N as default.

Colored Chat Messages

Player:ChatPrintColored( vararg )

Called on the player and you simply pass it contents like a chat.AddText( vararg arguments )

Player:ConsolePrintColored( vararg )

Called on the player and you simply pass it contents like a MsgC( vararg arguments )

BroadcastChatPrintColored( vararg )

Broadcasts a colored chat message to all players and you simply pass it contents like a chat.AddText( vararg arguments )

BroadcastConsolePrintColored( vararg )

Broadcasts a colored console message to all players and you simply pass it contents like a MsgC( vararg arguments )

Weapon System

Setup

Simply add SWEP.WeaponSlot = "Slot Name" to your weapon files. Next time a player tries to put a gun with the same slot, they will drop the existing one.

Weapon Drop Bind

The default weapon drop bind is N, you can change this in autorun/weapon_quick_drop.lua which you need to use the KeyBoard Enums

Restart Timer

This will stop the server, restart needs to be done by something in the back end, such as this bat file. Then you need to go into autorun/server/auto_restart.lua and add times to the tables like what is already there. Remember they need to be in 24 hour format with the leading zero, so 4am is '04:00', while 4:45pm would be '16:45', and that follows in the notify times table as well. You can input as many things as you want into it, and it accepts the same data as BroadcastChatPrintColored( vararg ) from above.

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Currently has a weapon system to only allow one primary, secondary, melee/grenade, and others. Also adds a simple colored chat message function. Also adds a quick way to drop a weapon, with N as default.

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