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Releases: Chainsawkitten/HexcellsInfiniteAP
Releases · Chainsawkitten/HexcellsInfiniteAP
Release list
Hexcells Infinite Randomizer for Archipelago 1.3.4
Changelog
- Fixed JSON parsing issue.
Known Issues
- Death link received/sent messages are not displayed when using vanilla levels. (The death link itself still works.)
Hexcells Infinite Randomizer for Archipelago 1.3.3
Changelog
- Changed save file name from
slotAP_{seed}.savetoslotAP_{seed}_{slotID}.saveto better handle multiple slots in the same multiworld.
Known Issues
- Death link received/sent messages are not displayed when using vanilla levels. (The death link itself still works.)
Hexcells Infinite Randomizer for Archipelago 1.3.2
Changelog
- Fixed missing error message when failing to connect to Archipelago.
- Changed save file name from
slotAP.savetoslotAP_{seed}.save. There is no longer any need to delete the old save file before connecting to a new multiworld. - Adjusted the message when finding your own item.
Known Issues
- Death link received/sent messages are not displayed when using vanilla levels. (The death link itself still works.)
Hexcells Infinite Randomizer for Archipelago 1.3.1
Changelog
- Fix TLS handshake.
Known Issues
- Death link received/sent messages are not displayed when using vanilla levels. (The death link itself still works.)
Hexcells Infinite Randomizer for Archipelago 1.3.0
Changelog
- Handle collected levels (eg. other game goaled or used
/collect).- Collected levels are marked as completed and don't have to be cleared to goal.
- The old behaviour can be used by enabling the "Require Clearing Collected Levels" option.
- Collected levels are marked as completed and don't have to be cleared to goal.
- Death link (optional)
- Making a mistake sends a death link. Getting sent a death link restarts the current level.
- Amnesty can be configured to only send a death link every X mistakes.
- When completing a level, show the item that was sent (instead of just "Check sent").
- Update level select after being sent an item. Previously, seeing unlocked levels would require entering and exiting a level to refresh.
- Fix gem count update on initial load (when starting the game after having been already sent a gem).
- Fix level completed message being displayed above the fade-to-white.
- Log any connection error messages in
BepInEx/LogOutput.log. - Include manifest file so the AP world won't break with Archipelago 0.7.0 (unless there are other breaking changes).
Known Issues
- Death link received/sent messages are not displayed when using vanilla levels. (The death link itself still works.)
- TLS handshake fails.