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FH2MP v1.0.0
FH2MP 1.0.0. Please report bugs and feedback in Issues.
1.0.0 is required. Older launchers and shims are turned away; the launcher updates itself, or download it again from the release page.
What's new in 1.0.0
Added
- FH2MP works alongside other FH2 mods: it now runs on the FH2 Mod Platform by Trinculo54, and mods built on it load next to it.
- The launcher downloads the FH2 Mod Platform and FH2 Extra Options from their authors' GitHub releases when your Azimuth folder doesn't have them.
- "Teams: On" in Free Roam events splits players into red and blue.
- Road Trip team races when 4 or more players are in the lobby.
- More rental cars: every Monthly Rivals event offers at least two.
- Experimental "Connect over TCP" setting for networks that block UDP (Settings, off by default).
Changed
- Online races give 10 times as much race XP as before.
- Everyone races with the server's car database, so a car pack only one player has can't crash the others. Cars the server doesn't know show up as a stand-in.
- Free Roam lobbies fill up before new ones open.
- Road Trip: a new lobby's first drive starts at the festival, and drives start where the last event finished.
- Your existing save is carried over in more cases: older Azimuth versions, Azimuth's backup folder, and your other Azimuth folders.
- Rivals: you race the rival you picked, and an empty board races the world record (#12).
- Linux: Azimuth starts with
WINEDLLOVERRIDES="winmm,d3dcompiler_47=n,b". Starting it from Steam? PutWINEDLLOVERRIDES="winmm,d3dcompiler_47=n,b" %command%in its launch options.
Fixed
- Starting a Rival from inside an online lobby loaded forever. You now leave the lobby first.
- A 13th player joining crashed the lobby.
- Whole groups kicked from "Setting Up Event".
- Races ending for everyone when a player in the wrong class sat at the finish line.
- Players who left an event staying on the track for everyone else.
- Cars overlapping on the Road Trip arrival screen.
- Rental cars showing "R 999" on the grid.
- Road Trip lobbies breaking when everyone left between events.
- Cars changed after joining a lobby skipping the car checks.
- Offline Drivatars all showing level 4.
- Impossible career levels and speed records on the leaderboards.