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ORBIT v1.0.0 - Initial Release (v2)

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@Chazut Chazut released this 04 Jun 06:48
· 148 commits to main since this release
81de32d

Smarter bots. Real objectives. Raids that feel alive.

PMC squads and PlayerScavs in your raids now roll a list of goals at spawn - loot a rich area, hunt a PvP hotspot, run an EFT quest - and extract when they're done. Just like players.

📖 Full docs, SAIN config, roadmap, known issues: See the mod page on the Forge.

💬 Questions, bug reports, feedback: ORBIT Discord thread

⚡ Install

  1. Install BigBrain and SAIN first
  2. Download ORBIT-1.0.0.zip below
  3. Extract at your SPT root - done

🎯 What's in 1.0.0

  • Per-squad long-term objectives (Kills / LootValue / Quest)
  • Five SAIN personality archetypes, each with their own tuning
  • Brand-new custom looting layer built from scratch on top of BSG vanilla APIs:
    • Per-personality value thresholds (Chad walks past trash, Rat grabs everything, etc.)
    • Bot scavs roll random pickups instead of vacuuming corpses
    • Smart squad memory: a Chad rejection doesn't block a Rat teammate from coming to clean up
    • Realistic search/looting timing delays
    • Inside-out drain (cash before wallet, contents before container)
    • Mod filtering: only attachments removable in raid
    • PMC melee bound to the body (Scabbard) - same as live
    • Always-pick dogtags, cash, and frag grenades
  • Smart extract logic (loot threshold / mains done / time low)
  • Public API for Raid Review integration - see every bot's decisions on the post-raid replay

🙏 Credits

Built on top of Phobos (used with explicit permission from Janky) and inspired by LootingBots and QuestingBot. The looting layer is fully original code on top of BSG vanilla APIs.

Built on SAIN and BigBrain - none of this works without them.