ORBIT 1.3.0
SPT 4.1.X support
ORBIT now runs on SPT 4.1.X.
Requirements on 4.1: SAIN 4.5.0 (or newer), BigBrain 1.5.0, Waypoints 1.9.0.
Changelog
- Version banner removed: ORBIT no longer adds itself to the corner version label next to SPT/SAIN
- Fika door fix: bots opening locked doors are now visible to clients. They breach the door instead of appearing to walk through it. Solo behavior is unchanged.
- Corpse fixes: squads no longer freeze in place around a corpse that has already been looted, and bots no longer loot corpses through walls.
- Smarter extractions: a bot heading to an exit now commits to the trip even if part of the path looks blocked, retries an exit a few times before writing it off, and only despawns when it actually reaches the exit area. No more vanishing mid-map.
- Spawn rescue rework: squads that spawn on a broken map spot get teleported to safety like before, but now properly re-plan their raid afterwards. Fixes squads that would stand still for the rest of the raid after a rescue.
- New option: "bots keep their spawn weapons" stops bots from swapping their guns for looted ones, if you prefer loadouts to stay as your spawn mods made them.
- White Tusk: ISB's White Tusk commanders are never taken over by ORBIT, so their always-on hunt behavior stays intact.
Notes
The bigger roadmap items (built-in AI limiter, extended raids, and friends) are still in the works and will land in later releases.