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ORBIT 2.0.0

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@Chazut Chazut released this 07 Sep 12:00
· 3 commits to 2.0 since this release

The biggest update since the first release. Huge thanks to everyone who tested the RC and shaped this version with their feedback 馃檹

馃懟 Ghost Mode (new)

The headliner. Far-away bots go dormant to free your CPU, but ORBIT keeps playing them: squads keep walking their routes, keep looting, and when two hostile ghost squads cross paths the fight is simulated over seconds to minutes, with audible distant gunfire (matching each side's real weapons), real casualties and lootable corpses. Get close while it's going and it turns into an actual firefight.

Waking is seamless: proximity, taking damage, or aiming at them through a scope (wake range scales with your magnification).

The fps gains are massive: +45% average in my heavy-population benchmark, RC testers reported +50 to +100% depending on map, modlist and hardware.

Ghost Mode ships ON by default. If you want the full vanilla AI cost back, one switch turns it off: web UI, Ghost Mode page.

Heads up about bots ORBIT doesn't drive (vanilla scavs, raiders and rogues, bosses and followers, UNTAR / RUAF and other faction mods): they can still go dormant, but they FREEZE in place instead of moving around as ghosts, until someone active gets close. Ghost movement for them is planned for 2.1. Until then, two workarounds for faction-mod bots:

  • enable their Take over toggle (Factions page): they become ORBIT-driven and ghost properly, or
  • disable Ghost Mode for their bot type (the Dormant toggles on the Ghost Mode page): they stay fully awake and follow their own AI. Note that awake bots wake up any ghost they come across, so those encounters become real fights instead of simulated ones.

Web config UI (new)

Every setting now lives in a web UI on your SPT server: https://127.0.0.1:6969/orbit, or the button in the F12 menu. It applies from the next raid and works headless. Full-config export/import included, so you can back up or share your tuning.

Zone editor (new)

Draw and tune the hotspots that steer squads, on a real render of each map: custom zones, BSG's own zones, pull-field preview, per-map player convergence. Export your setup as a zone pack and publish it on the Forge as an ORBIT addon, or import someone else's.

Also new

  • Per-faction "area roaming" percentage sliders (community contribution by #18 Andrewgdewar, thanks!)
  • Bots no longer path through minefields or border zones
  • Simplified F12 menu: one button to the web UI

Install

Coming from 1.3.x or older: clean install required (breaking changes).

  1. Delete the BepInEx/plugins/ORBIT folder.
  2. Extract the zip into your SPT root folder (client plugin + server mod).
  3. Configure from the web UI (F12 -> Open web config UI).

Coming from a 2.0 RC: just extract over, your config and zones are kept.

Dependencies unchanged: BigBrain, Waypoints, SAIN.

Fika addon (optional)

The separate ORBIT-Fika-Addon is for Fika users: the host broadcasts the simulated ghost-fight gunfire to every connected player, so everyone hears the same distant battles. Extract it into the SPT root folder on every machine (host and clients), on top of ORBIT. Ghost Mode in co-op got positive reports during the RC but remains lightly tested, feedback welcome.

What changed since RC2

  • The AI limiter has a proper name now: Ghost Mode (it deserved better than a generic label). Your RC config carries over as-is.
  • Ghost fight sounds respect the shooter's weapon: automatics fire bursts, semi-auto and bolt rifles fire aimed single shots, suppressed weapons sound suppressed.
  • Ghost kills are gated by the loaded weapon and ammo: no more 300m buckshot kills, the kill goes to a squadmate whose gun can actually make the shot.
  • Zone editor: fixed the "second drag does nothing" bug, radius sliders now step by 1m, and dragging a built-in zone explains why it pans instead of moving.
  • Zones page: per-map player-convergence editing (enable, radius min/max in meters) with a draggable ring preview at map scale.
  • Landing page: full-config export/import ("Backup & share").
  • Disabling ORBIT on a bot type now asks for confirmation and explains the Ghost Mode consequence (those bots sleep frozen in place, ghost movement for them is planned for 2.1).
  • Fika addon: network packet optimized (thanks Lacyway for the review).