Repository navigation
Releases: ChezyName/Discord-2.0
Release list
Discord II v2.5.0
Client
- Fixed Opus Bugs (DeCoding Audio)
- Slight UI Changes
Server
- Added Monitoring System
- Shows CPU Usage
- Memory Usage
- Disk Usage
- Overall Network Stats
- Clients Network Stats
Example of Server Stats
---- Server Info ----
Name: Blissful Spire
Port: 3000
Uptime: 00:00:00
RUNNING IN DEBUG MODE
---- Server Stats ----
PID: 40764
CPU Usage: 02.15%
Memory Usage: 13.15 MB
Disk Read: 0.00 MB
Disk Write: 0.00 MB
---- Network Stats ----
Network Speed | Sent: 0.00 KB/s | Received: 0.00 KB/s
Network Speed [VOICE] | Sent: 0.00 KB/s | Received: 0.00 KB/s
Total Network | Sent: 0.00 KB | Received: 0.00 KB
Total Network [VOICE] | Sent: 0.00 KB | Received: 0.00 KB
Total Network [MESSAGE] | Sent: 0.00 KB | Received: 0.00 KB
Total Network [DATA] | Sent: 0.00 KB | Received: 0.00 KB
Full Changelog: v2.4.6...Discord-II-v2.5.0
Discord II v2.4.6
Discord II
Note that the app is not signed as of current release, you may see a warning that this is from an unknown publisher.
Discord with User-Hosted Servers, Custom Themes, and more...
Embark on your journey and have a couple of friends join your server (that you host yourself).
Full Changelog: v2.0.0...v2.4.6
v2.0.0
The First Big Upload, After 69 Days of Development. Enjoy!
What's Changed
- Rodio removal by @ChezyName in #1
New Contributors
- @ChezyName made their first contribution in #1
Full Changelog: v0.3...v2.0.0
Discord 2.0 v3
The Big III
THIS STILL HAS THE MEMORY LEAK ISSUE SO IF YOU KEEP JOINING AND LEAVING A SERVER, IT WILL CONSUME YOUR RAM!
Added Messaging.
Full Changelog: v0.1.1...v0.3
Discord 2.0 v2
The Big TWO
THIS STILL HAS THE MEMORY LEAK ISSUE SO IF YOU KEEP JOINING AND LEAVING A SERVER, IT WILL CONSUME YOUR RAM!
UI Improvements and additional server options,
Have fun testing and trying things out.
Discord 2.0 v1
The Big One
After a few weeks of research and development, we finally have a working build for users to try out Discord and see how this project works.
Currently, it only works on Windows (as I'm too lazy to create a build for Mac) and will only work locally meaning that you need to run the server on your computer.
Have fun testing