Releases: ChihyuTsai-Oli/LoopFlow_Rhino-to-Octane-Sync
Releases · ChihyuTsai-Oli/LoopFlow_Rhino-to-Octane-Sync
Release list
v1.0.0
First public release.
Rhino-Side Scripts
- LiveLink_R2O_Models — One-click USDZ export; preserves layer-based UUID for material continuity across syncs
- LiveLink_R2O_Camera — Toggle-based live camera sync; writes LUA data file on every rotation/zoom
- LiveLink_R2O_Point — Scans Points and Blocks; exports full transform matrix data for Octane Scatter nodes
- LiveLink_R2O_Scatter — Exports selected Blocks as individual USD files for use as Octane Scatter proxies
- LiveLink_R2O_Open — Quick open utility for config file, data folder, and debug log
Octane-Side LUA Scripts — Sync
- LiveLink_R2O_Camera.lua — Reads camera LUA sync file and updates Thin Lens Camera node (Ctrl+Q)
- LiveLink_R2O_Point.lua — Reads Points sync file; creates or updates Scatter nodes in scene
Octane-Side LUA Scripts — Utilities
- Auto_PBR_Universal.lua — Auto-builds Universal Material Nodegraph from a texture folder (Ctrl+Shift+T)
- Auto_PBR_Switch_UV.lua — Toggles UV projection mode between Box Projection and UV Transform (Ctrl+T)
- Auto_Convert_StdSurf_to_Universal.lua — Converts Standard Surface materials to Universal Material (Shift+M)
- Auto_Align_Nodes.lua — Aligns selected nodes to a horizontal baseline with configurable gap (Alt+A)