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BIG UPDATES
Changes since V6
Rebrand to Chimera Client (PR #66) — org.chimeramc.launcher → org.chimeramc.client across ~318 files, including namespace, applicationId and app name. The preloader submodule's JNI symbols were renamed to match. org.levimc.* classes and the prebuilt libgxcore.so/libinbuiltmods.so were left alone since they have no source and would UnsatisfiedLinkError. The org.chimeramc.xal.crypto pref key and games/org.chimeramc storage root were preserved so existing data isn't stranded.
Installations tab (PRs #61, #62) — new tab that lists Bedrock versions a mirror publishes and installs one as its own instance. Started on monster-mcpe.com (Cloudflare-gated, WebView required), then refactored to a pluggable BedrockSource/SourceRegistry abstraction defaulting to mcpedl.org (plain HTTP, no challenge — browser demoted to a 403 fallback). Failed installs keep the downloaded package for "Retry Import".
UI/branding overhaul (PR #63) — violet/magenta palette replacing the inherited green/cyan, shared card system (Widget.Chimera.Card* driven by dimens.xml), new splash and original ant-vector icon.
Navigation restored to top bar (PRs #64, #65) — the overhaul's vertical side rail could only fit ~2 of 6 tabs in landscape, so it was reverted and the original top bar brought back.
PvP Mod Menu tab (PR #67) — a PvP filter/section grouping Aim Settings, CPS Display and Snaplook, via ModIds.isPvpModule() + GROUP_PVP.
Combat modules (PR #68) — Armor HUD, Crystal Optimizer and Hit Registration, each built as decision logic behind an explicit game-data seam (no live game state is readable in this repo, so nothing fabricates a reading).
News push notification (PR #60) — FCM notification now uses a fixed "New Version Available" message instead of echoing the news item's own title/summary.