Releases
v0.2.0
Jitter fixes, scaling changes, hotfixes
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Features:
Health Bar for level 4+ giants
Ragdoll hit strength scales with size
Bug fixes:
Misc stuff that worked in offline mode but not in multiplayer:
Leg Day will be applied at lvl 3 as intended (previously only the Meteor ability enabled jumps)
Squish and Living Meteor Audio SFX
Changed the way scaling is applied:
fixes glitchy animation when running/jumping (excessive jitter)
players should be less likely to get stuck
Allows picking up small object with the "crotch cam" (lvl 4+)
Player size should no longer go out-of-sync when spawning far away or joining a game in progress
Improve hitbox accuracy
There is still a dead zone around giant characters where kicks/jabs/squishes are more effective
Kick/Jab targeting will be more reliable for giants
Squish: effective radius has been reduced (:soon:: knockback effect on players in range)
Fixed an issue where giants could crush smaller players by walking
Other Changes:
Living Meteor sets the user on fire and deals damage (100 per use)
Double jumping (Jump + Living meteor) may hurt you
Jump "ballistic" momentum will only apply to Living Meteor now
Exposed more variables to config file
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