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Jitter fixes, scaling changes, hotfixes

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@Knutschbert Knutschbert released this 12 Oct 19:27
· 6 commits to main since this release
1b0a634

Features:

  • Health Bar for level 4+ giants
  • Ragdoll hit strength scales with size

Bug fixes:

  • Misc stuff that worked in offline mode but not in multiplayer:
    • Leg Day will be applied at lvl 3 as intended (previously only the Meteor ability enabled jumps)
    • Squish and Living Meteor Audio SFX
  • Changed the way scaling is applied:
    • fixes glitchy animation when running/jumping (excessive jitter)
    • players should be less likely to get stuck
    • Allows picking up small object with the "crotch cam" (lvl 4+)
    • Player size should no longer go out-of-sync when spawning far away or joining a game in progress
    • Improve hitbox accuracy
      • There is still a dead zone around giant characters where kicks/jabs/squishes are more effective
    • Kick/Jab targeting will be more reliable for giants
    • Squish: effective radius has been reduced (:soon:: knockback effect on players in range)
    • Fixed an issue where giants could crush smaller players by walking

Other Changes:

  • Living Meteor sets the user on fire and deals damage (100 per use)
    • Double jumping (Jump + Living meteor) may hurt you
  • Jump "ballistic" momentum will only apply to Living Meteor now
  • Exposed more variables to config file