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CycleJs MVI

Yongku cho edited this page Jan 1, 2019 · 1 revision

Model-View-Intent

Split main into parts

We can write our entire Cycle.js program inside the main() function, like we did in the previous chapter. However, any programmer knows this isn't a good idea. Once main() grows too large, it becomes hard to maintain.

MVI is a simple pattern to refactor the main() function into three parts: Intent (to listen to the user), Model (to process information), and View (to output back to the user).

main equal MVI

Let's see how we can refactor the main() function we wrote for calculating BMI:

import xs from 'xstream';
import {run} from '@cycle/run';
import {div, input, h2, makeDOMDriver} from '@cycle/dom';

function main(sources) {
  const changeWeight$ = sources.DOM.select('.weight')
    .events('input')
    .map(ev => ev.target.value);

  const changeHeight$ = sources.DOM.select('.height')
    .events('input')
    .map(ev => ev.target.value);

  const weight$ = changeWeight$.startWith(70);
  const height$ = changeHeight$.startWith(170);

  const state$ = xs.combine(weight$, height$)
    .map(([weight, height]) => {
      const heightMeters = height * 0.01;
      const bmi = Math.round(weight / (heightMeters * heightMeters));
      return {weight, height, bmi};
    });

  const vdom$ = state$.map(({weight, height, bmi}) =>
    div([
      div([
        'Weight ' + weight + 'kg',
        input('.weight', {
          attrs: {type: 'range', min: 40, max: 140, value: weight}
        })
      ]),
      div([
        'Height ' + height + 'cm',
        input('.height', {
          attrs: {type: 'range', min: 140, max: 210, value: height}
        })
      ]),
      h2('BMI is ' + bmi)
    ])
  );

  return {
    DOM: vdom$
  };
}

run(main, {
  DOM: makeDOMDriver('#app')
});

We have plenty of anonymous functions which could be refactored away from main, such as the BMI calculation, VNode rendering, etc.

 import xs from 'xstream';
 import {run} from '@cycle/run';
 import {div, input, h2, makeDOMDriver} from '@cycle/dom';

+function renderWeightSlider(weight) {
+  return div([
+    'Weight ' + weight + 'kg',
+    input('.weight', {
+      attrs: {type: 'range', min: 40, max: 140, value: weight}
+    })
+  ]);
+}

+function renderHeightSlider(height) {
+  return div([
+    'Height ' + height + 'cm',
+    input('.height', {
+      attrs: {type: 'range', min: 140, max: 210, value: height}
+    })
+  ]);
+}

+function bmi(weight, height) {
+  const heightMeters = height * 0.01;
+  return Math.round(weight / (heightMeters * heightMeters));
+}

 function main(sources) {
   const changeWeight$ = sources.DOM.select('.weight')
     .events('input')
     .map(ev => ev.target.value);

   const changeHeight$ = sources.DOM.select('.height')
     .events('input')
     .map(ev => ev.target.value);

   const weight$ = changeWeight$.startWith(70);
   const height$ = changeHeight$.startWith(170);

   const state$ = xs.combine(weight$, height$)
     .map(([weight, height]) => {
-      const heightMeters = height * 0.01;
-      const bmi = Math.round(weight / (heightMeters * heightMeters));
-      return {weight, height, bmi};
+      return {weight, height, bmi: bmi(weight, height)};
     });

   const vdom$ = state$.map(({weight, height, bmi}) =>
     div([
-      div([
-        'Weight ' + weight + 'kg',
-        input('.weight', {
-          attrs: {type: 'range', min: 40, max: 140, value: weight}
-        })
-      ]),
-      div([
-        'Height ' + height + 'cm',
-        input('.height', {
-          attrs: {type: 'range', min: 140, max: 210, value: height}
-        })
-      ]),
+      renderWeightSlider(weight),
+      renderHeightSlider(height),
       h2('BMI is ' + bmi)
     ])
   );

   return {
     DOM: vdom$
   };
 }

 run(main, {
   DOM: makeDOMDriver('#app')
 });

main still has to handle too many concerns. Can we do better? Yes, we can, by using the insight that state$.map(state => someVNode) is a View function: renders visual elements as a transformation of state. Let's introduce function view(state$).

 import xs from 'xstream';
 import {run} from '@cycle/run';
 import {div, input, h2, makeDOMDriver} from '@cycle/dom';

 function renderWeightSlider(weight) {
   return div([
     'Weight ' + weight + 'kg',
     input('.weight', {
       attrs: {type: 'range', min: 40, max: 140, value: weight}
     })
   ]);
 }

 function renderHeightSlider(height) {
   return div([
     'Height ' + height + 'cm',
     input('.height', {
       attrs: {type: 'range', min: 140, max: 210, value: height}
     })
   ]);
 }

 function bmi(weight, height) {
   const heightMeters = height * 0.01;
   return Math.round(weight / (heightMeters * heightMeters));
 }

+function view(state$) {
+  return state$.map(({weight, height, bmi}) =>
+    div([
+      renderWeightSlider(weight),
+      renderHeightSlider(height),
+      h2('BMI is ' + bmi)
+    ])
+  );
+}

 function main(sources) {
   const changeWeight$ = sources.DOM.select('.weight')
     .events('input')
     .map(ev => ev.target.value);

   const changeHeight$ = sources.DOM.select('.height')
     .events('input')
     .map(ev => ev.target.value);

   const weight$ = changeWeight$.startWith(70);
   const height$ = changeHeight$.startWith(170);

   const state$ = xs.combine(weight$, height$)
     .map(([weight, height]) => {
       return {weight, height, bmi: bmi(weight, height)};
     });

-  const vdom$ = state$.map(({weight, height, bmi}) =>
-    div([
-      renderWeightSlider(weight),
-      renderHeightSlider(height),
-      h2('BMI is ' + bmi)
-    ])
-  );
+  const vdom$ = view(state$);

   return {
     DOM: vdom$
   };
 }

 run(main, {
   DOM: makeDOMDriver('#app')
 });

Now, main is much smaller. But is it doing one thing? We still have changeWeight$, changeHeight$, weight$, height$, state$, and the return using view(state$). Normally when we work with a View, we also have a Model. What Models normally do is manage state. In our case, however, we have state$ which is self-responsible for its own changes, because it is reactive. But anyway we have code that defines how state$ depends on changeWeight$ and changeHeight$. We can put that code inside a model() function.

 import xs from 'xstream';
 import {run} from '@cycle/run';
 import {div, input, h2, makeDOMDriver} from '@cycle/dom';

 // ...

+function model(changeWeight$, changeHeight$) {
+  const weight$ = changeWeight$.startWith(70);
+  const height$ = changeHeight$.startWith(170);
+
+  return xs.combine(weight$, height$)
+    .map(([weight, height]) => {
+      return {weight, height, bmi: bmi(weight, height)};
+    });
+}

 function view(state$) {
   return state$.map(({weight, height, bmi}) =>
     div([
       renderWeightSlider(weight),
       renderHeightSlider(height),
       h2('BMI is ' + bmi)
     ])
   );
 }

 function main(sources) {
   const changeWeight$ = sources.DOM.select('.weight')
     .events('input')
     .map(ev => ev.target.value);

   const changeHeight$ = sources.DOM.select('.height')
     .events('input')
     .map(ev => ev.target.value);

-  const weight$ = changeWeight$.startWith(70);
-  const height$ = changeHeight$.startWith(170);
-
-  const state$ = xs.combine(weight$, height$)
-    .map(([weight, height]) => {
-      return {weight, height, bmi: bmi(weight, height)};
-    });
+  const state$ = model(changeWeight$, changeHeight$);

   const vdom$ = view(state$);

   return {
     DOM: vdom$
   };
 }

 run(main, {
   DOM: makeDOMDriver('#app')
 });

main still defines changeWeight$ and changeHeight$. What are these streams? They are event streams of Actions. In the previous chapter about basic examples we had an action$ stream for incrementing and decrementing a counter. These Actions are deduced or interpreted from DOM events. Their names indicate the user's intentions. We can group these stream definitions in an intent() function:

 import xs from 'xstream';
 import {run} from '@cycle/run';
 import {div, input, h2, makeDOMDriver} from '@cycle/dom';

 // ...

+function intent(domSource) {
+  return {
+    changeWeight$: domSource.select('.weight').events('input')
+      .map(ev => ev.target.value),
+    changeHeight$: domSource.select('.height').events('input')
+      .map(ev => ev.target.value)
+  };
+}

-function model(changeWeight$, changeHeight$) {
-  const weight$ = changeWeight$.startWith(70);
-  const height$ = changeHeight$.startWith(170);
+function model(actions) {
+  const weight$ = actions.changeWeight$.startWith(70);
+  const height$ = actions.changeHeight$.startWith(170);

   return xs.combine(weight$, height$)
     .map(([weight, height]) => {
       return {weight, height, bmi: bmi(weight, height)};
     });
 }

 function view(state$) {
   return state$.map(({weight, height, bmi}) =>
     div([
       renderWeightSlider(weight),
       renderHeightSlider(height),
       h2('BMI is ' + bmi)
     ])
   );
 }

 function main(sources) {
-  const changeWeight$ = sources.DOM.select('.weight')
-    .events('input')
-    .map(ev => ev.target.value);
-
-  const changeHeight$ = sources.DOM.select('.height')
-    .events('input')
-    .map(ev => ev.target.value);
+  const actions = intent(sources.DOM);

-  const state$ = model(changeWeight$, changeHeight$);
+  const state$ = model(actions);

   const vdom$ = view(state$);

   return {
     DOM: vdom$
   };
 }

 run(main, {
   DOM: makeDOMDriver('#app')
 });

main is finally small enough, and works on one level of abstraction, defining how actions are created from DOM events, flowing to model and then to view, and finally back to the DOM. Because these steps are a chain, we can refactor main to compose those three functions intent, model, and view together:

function main(sources) {
  return {DOM: view(model(intent(sources.DOM)))};
}

Seems like we cannot achieve a simpler format for main.

Summarized

  • intent() function
    • Purpose: interpret DOM events as user's intended actions
    • Input: DOM source
    • Output: Action Streams
  • model() function
    • Purpose: manage state
    • Input: Action Streams
    • Output: State Stream
  • view() function
    • Purpose: visually represent state from the Model
    • Input: State Stream
    • Output: Stream of Virtual DOM nodes as the DOM Driver sink

Is Model-View-Intent an architecture? Is this a new architecture? If so, how is it different to Model-View-Controller?

What MVC is really about

Model-View-Controller (MVC) has existed since the 80s as the cornerstone architecture for user interfaces. It has inspired multiple other important architectures such as MVVM and MVP.

MVC is characterized by the Controller: a component which manipulates the other parts, updating them accordingly whenever the user does an action.

MVC

The Controller in MVC is incompatible with our reactive ideals, because it is a proactive component (implying either passive Model or passive View). However, the original idea in MVC was a method for translating information between two worlds: that of the computer's digital realm and the user's mental model. In Trygve's own words:

The essential purpose of MVC is to bridge the gap between the human user's mental model and the digital model that exists in the computer.
Trygve Reenskaug, inventor of MVC

We can keep the MVC idea while avoiding a proactive Controller. In fact, if you observe our view() function, it does nothing else than transform state (digital model in the computer) to a visual representation useful for the user. View is a translation from one language to another: from binary data to English and other human-friendly languages.

view translation

The opposite direction should be also a straightforward translation from the user's actions to new digital data. This is precisely what intent() does: interprets what the user is trying to affect in the context of the digital model.

intent translation

Model-View-Intent (MVI) is reactive, functional, and follows the core idea in MVC. It is reactive because Intent observes the User, Model observes the Intent, View observes the Model, and the User observes the View. It is functional because each of these components is expressed as a referentially transparent function over streams. It follows the original MVC purpose because View and Intent bridge the gap between the user and the digital model, each in one direction.

Why CSS selectors?

Some programmers get concerned about DOM.select(selector).events(eventType) being a bad practice because it resembles spaghetti code in jQuery-based programs. They would rather prefer the virtual DOM elements to specify handler callbacks for events, such as onClick={this.handleClick()}.

The choice for selector-based event querying in Cycle DOM is an informed and rational decision. This strategy enables MVI to be reactive and is inspired by the open-closed principle.

Important for reactivity and MVI. If we had Views with onClick={this.handleClick()}, it would mean Views would not be anymore a simple translation from digital model to user mental model, because we also specify what happens as a consequence of the user's actions. To keep all parts in a Cycle.js app reactive, we need the View to simply declare a visual representation of the Model. Otherwise the View becomes a Proactive component. It is beneficial to keep the View responsible only for declaring how state is visually represented: it has a single responsibility and is friendly to UI designers. It is also conceptually aligned with the original View in MVC: "... a view should never know about user input, such as mouse operations and keystrokes."

Adding user actions shouldn't affect the View. If you need to change Intent code to grab new kinds of events from the element, you don't need to modify code in the VTree element. The View stays untouched, and it should, because translation from state to DOM hasn't changed.

The MVI strategy in Cycle DOM is to name most elements in your View with appropriate semantic classnames. Then you do not need to worry which of those can have event handlers, if all of them can. The classname is the common artifact which the View (DOM sink) and the Intent (DOM source) can use to refer to the same element.

As we will see in the Components chapter, risk of global className collision is not a problem in Cycle.js because of the isolate() helper.

MVI is an architecture, but in Cycle it is nothing else than simply a function decomposition of main().

main equal MVI

In fact, MVI itself just naturally emerged from our refactoring of main() split into functions. This means Model, View, and Intent are not rigorous containers where you should place code. Instead, they are just a convenient way of organizing code, and are very cheap to create because they are simply functions. Whenever convenient, you should split a function if it becomes too large. Use MVI as a guide on how to organize code, but don't confine your code within its limits if it doesn't make sense.

This is what it means to say Cycle.js is sliceable. MVI is just one way of slicing main().

"Sliceable"?

With "sliceable", we mean the ability to refactor the program by extracting pieces of code without having to significantly modify their surroundings. Sliceability is a feature often found in functional programming languages, especially in LISP-based languages like Clojure, which use S-expressions to enable treating code as data.

Pursuing DRY

As good programmers writing good codebases, we must follow DRY: Don't Repeat Yourself. The MVI code we wrote is not entirely DRY.

For instance, the View rendering of the sliders share a significant amount of code. And in the Intent, we have some duplication of the DOM.select().events() streams.

function renderWeightSlider(weight) {
  return div([
    'Weight ' + weight + 'kg',
    input('.weight', {
      attrs: {type: 'range', min: 40, max: 140, value: weight}
    })
  ]);
}

function renderHeightSlider(height) {
  return div([
    'Height ' + height + 'cm',
    input('.height', {
      attrs: {type: 'range', min: 140, max: 210, value: height}
    })
  ]);
}

function intent(domSource) {
  return {
    changeWeight$: domSource.select('.weight')
      .events('input')
      .map(ev => ev.target.value),
    changeHeight$: domSource.select('.height')
      .events('input')
      .map(ev => ev.target.value)
  };
}

We could create functions to remove this duplication, as such:

function renderSlider(label, value, unit, className, min, max) {
  return div([
    '' + label + ' ' + value + unit,
    input('.' + className, {attrs: {type: 'range', min, max, value}})
  ]);
}

function renderWeightSlider(weight) {
  return renderSlider('Weight', weight, 'kg', 'weight', 40, 140);
}

function renderHeightSlider(height) {
  return renderSlider('Height', height, 'cm', 'height', 140, 210);
}

function getSliderEvent(domSource, className) {
  return domSource.select('.' + className)
    .events('input')
    .map(ev => ev.target.value);
}

function intent(domSource) {
  return {
    changeWeight$: getSliderEvent(domSource, 'weight'),
    changeHeight$: getSliderEvent(domSource, 'height')
  };
}

But this still isn't ideal: we seem to have more code now. What we really want is just to create labeled sliders: one for height, and the other for weight. We should be able to build a generic and reusable labeled slider. In other words, we want the labeled slider to be a component.

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