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chocoboy edited this page Jul 4, 2026
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A code-first visual effects and sequencing library for Minecraft 1.21.1, on NeoForge and Fabric. Your mod plays effects from server-side code; Cascade streams them to nearby clients, which own the simulation and rendering. Nothing spawns as an entity and nothing is saved.
Cascade is a developer library. On its own it adds nothing to the game.
Vfx.emitter()
.shape(ShapeSpec.sphere(0.5f))
.count(200).lifetime(40).speed(0.2f)
.gradient(Easings.LINEAR, 0xFFCC33, 0xFF3300)
.play(level, pos);- Getting Started - add the dependency and play your first effect
- Emitters - shape, appearance, and motion of a particle emitter
- Forces and Steering - gravity, noise, vortices, flocking
- Effects - beams, domes, shake, light, and signed-distance volumes
- Sequencing - timelines with delays and parallel branches
- Datapack Effects - author effects as JSON
- Custom Components - add particle behaviors of your own
Every method is documented in the javadoc on Vfx and the Vfx* builders.