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MouseParty v1.3.0 Trial - 16 June 2026

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@ChocDino-Andy ChocDino-Andy released this 16 Jun 02:17
beb6ea7

Added

  • Added ColliderRaycaster component for triggering mouse input events with Collider and Collider2D objects. See new scene ColliderDemo for implementation details.

Changed

  • MouseCursorManager is now a singleton and persists between scene loads.

Improved

  • MousePartyInputModule has a new method GetCursorFromEvent() so that the mouse device can be found for a specific UI event.