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4. Using Separators
Separators can keep your modlist organised by grouping mods together.
- To create a separator click anywhere on the modlist panel or on another mod or separator
- Click add separator above or below and give it a name.
All mods under this separator will now be in its "group". That group ends when it either get to the bottom of the modlist or another separator.
Separators can be contracted with the blue arrow on the left hand side. There is also a expand and contract all separators button at the bottom of the panel
You can right click a separator and change it's color.
Separators can be hidden by clicking fliters at the bottom and selecting Hide separators, If a separator is contracted while you do this, it will also hide the mods. Simply expand all separators to show all the mods
By default when you drag a separator, it will move freely by itself. However we can use the checkbox on the right hand side of the separator to lock the mods below it to that separator
When we move a separator that is locked, all of the mods in it will move with it. When the separator is contracted, the mods within it still move with it.
Separators have a special feature that allows us to configure an alternate location of where we want the mods within it to go.
- Right click a separator and select separator settings.
- In deployment location, set the location you want the files of the mods in that separator to go
- In this example I'm sending an engine.ini file to the location it belongs in the prefix
- This allows me to send folders and files to locations that the game handler is not set up to use
- This is useful for sending game saves or ini files that belong in the prefix
Getting started
Managing mods
- Installing a mod
- Mod Files Tab
- Updating a Mod
- Installing a collection
- Creating and uploading a collection
- Installing VNV and TTW
- Mods not working
- Profile Specific Saves
Load order and conflicts
Deploying and playing
Tools and advanced
Reference