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Releases: ChrisTutorials/PixelPerfectCameraGodot
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Pixel Perfect Camera v0.1.1
📷 Pixel Perfect Camera Plugin v0.1.1
🎯 Features
- Pixel-perfect camera following with sub-pixel jitter elimination
- Automatic Camera2D integration for smooth gameplay
- Proper EditorPlugin architecture for easy project setup
- Godot 4.4+ compatibility with modern API usage
🛠️ Installation
- Download from Releases
- Extract to
addons/pixel_perfect_camera/in your Godot project - Enable in Project Settings → Plugins
- Attach the
camera_follower.gdscript to your Camera2D nodes
📋 Usage
# Attach camera_follower.gd to any Camera2D node
# The camera will automatically follow its parent with pixel-perfect precision
# Enable the 'pixel_perfect' property in the inspector🔧 Technical Details
- EditorPlugin Integration: Proper plugin registration for Godot editor
- Camera2D Extension: Runtime camera component with fractional offset correction
- Zero Configuration: Works out-of-the-box with sensible defaults
- Performance Optimized: Minimal overhead for smooth performance
📚 Compatibility
- Godot 4.4.0+ required
- Grid Building Plugin: Compatible (optional co-installation)
- Standalone Usage: Can be used independently
🎮 Use Cases
- Platformer Games: Smooth camera following without jitter
- Top-down Games: Pixel-perfect grid alignment
- Isometric Games: Precise camera positioning
- Any 2D Game: Where sub-pixel camera movement causes visual artifacts
🆕 What's New in v0.1.1
- Proper EditorPlugin Integration: Fixed plugin registration for Project Settings
- Improved Architecture: Separated editor plugin from runtime camera component
- Better Documentation: Enhanced setup instructions and usage examples
🐛 Known Issues
None reported in this release.
📝 License
See LICENSE file in repository.