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For noise i decided to make a grid with nodes. These nodes have their position and a vector pointing in a direction. These direction vectors are rotate around the Z axis an amount depending on a float from a 2d perlin noise. This in result will give me flow field. With this flowfield i put down balls using Unreals physics and apply a force every tick depending on the closest nodes direction vector. This gives me a really rough fluid simulation(it is kinda slow and better representation of fluid simulation can definitely be done).
All the code for this is in PerlinNoiseFlowField.cpp and PhysicsBall.cpp