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v2.1.6

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@github-actions github-actions released this 26 Jul 01:02
· 390 commits to main since this release

This is the complete picture of Version 2, from the first 2.0.0 release through to this one.
If you are coming from version 1, read the whole thing. If you already have a version 2 build,
skip to Fixed since 2.0.0.

Version 2

The editor has been rebuilt so it runs the same way on every machine. Windows works as it always
did, and the editor now runs properly on Linux and the Steam Deck, and on macOS.

Everything you could edit before is still here, and your saves are read and written exactly as
before, so nothing needs converting. Saving still keeps a copy of the old file first.

Game Pass worlds now open straight from the editor, appearance included, instead of having to
be unpacked by hand first. Unpacking one still needs a piece of the game that only comes with an
installed Windows copy, so that part stays Windows only - but the editor now says exactly that on
Linux and macOS instead of claiming it could not find your saves.

New in version 2

  • Doors are shown on the real in-game map, with your door marked on it. Doors the story opens
    for you now name the story moment that does it, so you can see what you are actually waiting on.
  • Containment lists every unit you have built anywhere in the world, and lets you move the
    Leyak and the Krasue between them, or drop either into a unit that is empty.
  • Jumping the story forward, or unlocking a trader, shows you exactly what it will change
    before it does it
    - which traders appear, what recipes and items you are assumed to have, and
    which other story flags come along with it.
  • Anything you pick in a list now opens in the panel on the right, so lists get the full width of
    the screen. That covers the recipe book, GatePals, achievements and the item catalog.
  • Bulk actions on the containment tab ask for confirmation first, and switch themselves off once
    there is nothing left to do.

Fixed since 2.0.0

This release

  • Starting the editor on Windows no longer flashes a black console window before the editor
    appears. That was the web server the editor runs behind the scenes; it is now hidden from the
    moment Windows starts the program.
  • The window and taskbar get the Abiotic Editor icon back. Packing everything into one file had
    quietly absorbed the icon, so the editor was opening with the blank default one.
  • The download is tidier: a piece of build bookkeeping that used to sit next to the program has
    moved in with the files it describes, and the Linux and macOS start-up scripts no longer ship
    in the Windows package.

Earlier 2.1 releases

  • Saving no longer fails on a world that has never unlocked anything. Most worlds do not
    store the "things you have picked up and read" record until something writes to it, and the
    editor refused to save rather than creating it. Those edits were also being silently dropped on
    worlds that did have the record.
  • The recipe book no longer names traders you have not met. Looking up a recipe would print
    who sells it with no spoiler check at all, so an ordinary food recipe could name a trader from
    the end of the game.
  • The editor ships as one executable with everything inside it, instead of several hundred
    loose files.
  • The Nexus Mods download contains no update checking at all, in line with their guidelines.
  • The Linux download can now be published to Nexus Mods, so Linux and Steam Deck players can get
    it from the same place as everyone else.

From the 2.0.0 rebuild

  • The editor is usable on a phone, and screens no longer scroll sideways.
  • Plainer, shorter wording across the editor's help and status text.
  • The desktop app starts reliably and wears its proper icon.
  • The window tells you when it is still starting up instead of ignoring clicks.
  • Unsaved Changes shows in the header as soon as you edit something.
  • The whole door card responds to clicks now.
  • The home button really takes you home.
  • Crates and benches in a base are editable, and sockets name what they power.
  • You can drag items from the sidebar catalog onto any slot.
  • Trader cards update the moment you confirm an unlock.
  • Recipes tied to story emails respect your world's progress.
  • Comparing two save folders shows what actually changed.
  • Real pictures and pick-lists instead of raw IDs in several player tabs.
  • The built-in item list has been refreshed for the latest game update.
  • Web links open in your browser rather than inside the editor.
  • No more hidden PowerShell window just to show a folder picker.
  • Safer custom names, so renaming a teleporter no longer unlinks it.
  • Closing a detail panel no longer throws away what was open underneath.
  • The editor says when it is still reading your installed game.
  • Opening a category in the item catalog is no longer slow the first time.

Upgrading from version 1

The old Windows desktop app has been replaced. Install this over the old one. Your saves are
untouched, but the old app folder can be removed once you are happy with the new one.

Which download do I want?

You want Download
The editor on Windows AbioticEditor-desktop-win-x64
The editor on Linux or Steam Deck AbioticEditor-desktop-linux-x64
The editor on a Mac AbioticEditor-desktop-osx-arm64 (Apple silicon) or -osx-x64 (Intel)
The command-line tool any AbioticEditor-cli-*

The -nexus archives are the same editor with the update checker left out; they are what gets
published to Nexus Mods. On Linux and macOS, start the editor with the launch- script in the
folder.

Checksums for every archive are in SHA256SUMS.txt.