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Known Issues
This page tracks documented limitations of DoomCraft 1.0.0.
Complete text entry is not forwarded from Minecraft to LZDoom.
Affected example:
- typing a custom name in the Save Game menu.
Workaround:
- press
Hometo create a timestamped manual save; - press
Endto load the latest manual save for the current TV.
Breaking and replacing a television creates a new TV UUID.
Consequences:
- old save files remain preserved;
- the new TV does not automatically inherit them;
- the new TV starts a separate identity.
Automatic TV identity transfer is under evaluation for a future release.
Only the nearest eligible TV may run an active native session.
This is a deliberate resource-control limitation.
The client may not know the world seed on a multiplayer server.
Manual save identifiers use:
NOSEED
when the seed is unavailable.
Insert, Home, and End may be absent or require function-layer combinations.
All DoomCraft controls can be remapped.
Linux x86-64 is author-tested.
Windows x86-64, macOS Intel, and macOS Apple Silicon are built and validated by continuous integration. Broader runtime testing is requested from the community.
Not every WAD combination is guaranteed to work.
Factors include:
- expected source-port behavior;
- load order;
- incompatible PWAD combinations;
- scripts requiring unsupported assumptions;
- corrupt or modified files.
If you have new evidence, reproducible steps, or a better workaround, open an issue:
DoomCraft does not include WADs. Use only files that you obtained legally.
Repository · Issues · License