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Clipture 1.4.1: Asymmetric Cadence Smoothing & Rock-Solid 60 FPS Pacing

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@github-actions github-actions released this 23 Aug 17:41
· 32 commits to main since this release

[1.4.1] - 2026-08-23

Asymmetric Cadence Smoothing & Rock-Solid 60 FPS Pacing

  • Asymmetric Framerate Transition Easing: Implemented a "Fast Attack, Smooth Decay" exponential moving average filter for live framerate and cadence smoothing. When emerging from low-motion zones (such as smoke or static scenes), framerate metrics attack instantly ($\alpha = 1.0$, 0ms delay) to maintain responsive visual telemetry, while entering low-motion scenes tapers gracefully along a smooth exponential decay curve ($\tau = 0.7\text{s}$) rather than dropping off abruptly.
  • Constant Frame Rate (CFR) Duplication Control: Added an explicit kEnableFrameDuplication policy toggle, ensuring mathematical CFR frame progression and timeline synchronization across all media players and video editors without stuttering.
  • FPS Presets Streamlined to 60 FPS: Focused core capture options on ultra-stable 24, 30, and 60 FPS presets, removing experimental high-framerate selections to guarantee rock-solid recording performance across all hardware configurations.
  • Hardware Pacing & Latency Hardening: Maintained 0.00ms scheduler wake lateness with sub-millisecond timer precision, preventing DWM presentation jitter during demanding game loads.