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WGC HDR Tonemapping & Safe Subresource Region Copying: Restored safe CopySubresourceRegion texture bounds handling and tonemapper processing for Windows Graphics Capture (WGC), eliminating black screen captures when recording HDR displays or window surfaces with dimensional padding and borders.
DXGI Output Format Hardening: Updated DXGI Desktop Duplication format validation to support SDR DXGI_FORMAT_B8G8R8A8_UNORM even on HDR-enabled displays, and dynamically detected capture formats to avoid false capture failures.
Capture Frame Lifecycle & COM Pointer Isolation: Scoped captured frame handles and presentation timestamps strictly to the execution lifecycle of EncoderWorker::run(), preventing stale texture pointers from previous capture sessions from leaking into new recordings.
Continuous Audio Loopback Silence Filling: Restored continuous silent packet generation during periods of silence in WASAPI loopback capture (both system and game process loopback). This preserves a strictly continuous, monotonic audio PTS timeline, completely eliminating the timestamp stalls that previously forced the live AAC encoder to restart with audible buzzing, clicking, and crackling artifacts.