V1.33
New City States placement algo for Pangaea Ultima, Lakes and both Highlands
Instead of random placement, a quadrant placement has been introduced for CS placement in maps with the most land. Goal is to spread them more evenly around the map and avoid random cases where they are clustered in a map corner. Minimum distance between them has also been increased from 8 to 10.
Thanks @shaggySpy69 's help for this feature.
Fix : Missing guaranteed luxuries
In some specific cases, when trying to add luxuries, no valid tiles were found for placing them mostly due to their own placement restriction and no adjustments were further made to place them.
A terraforming step have been added to allow placement of some luxuries. Not sure if it solves all issues but it will now be even less frequent.
Tundra bias minor adjustments
For the same luxuries issue, Canada's "deep tundra bias" could sometimes not get their guaranteed lux, his spawn bias has been adjusted to be the same as Russia, having a few non tundra tiles ring 3 to allow some guaranteed tiles to appear.
Furthermore, all tundra civs will tend to have its ring 1 land tiles only in tundra if possible
Fix : Multiple high yields ring 1-2
Fix a case when high yields were not correctly terraformed when there are more than one. In this case, they should be relocated to ring 3 for lux, or ring 4 for other resources. It mostly happened recently with papyus but could happen sometimes with other tiles.
Fix : for teamer balancing, now more consistently balance the number of high yields tiles between teams.
Some bad rng could make it stop early especially when there is a high number of tiles to add to other team
Others
Mali spawn fix : non desert tiles ring 1 can no longer be floodplains to allow 2/2 terraforming
Fix pinguins sometimes added on features near capital
Korean and russian language update