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Alpha 2

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@francesctr4 francesctr4 released this 25 Apr 21:51
· 1577 commits to development since this release

Project Clapcom: Alpha 2

Features

Main Character

  • Visual appearance, animations and ultimate abilities.
  • Main weapons gameplay.
  • Iterated feedback to all player actions: particles, SFX and polish current animations.
  • Final game camera: smooth follow.

World

  • Base Level / Ship Part of the artwork started, functionalities partially implemented.
  • Level 1 “Warehouse”: art finished and functionalities partially implemented.
  • Level 2 “Laboratory”: finishing touches and enemies added.
  • Level 3 “Nest” or Boss: part of the art finished and implemented, functionalities partially implemented.
  • Iteration of entities SFX and levels music.
  • Lighting implemented of LVL_BASE and LVL_2_LAB_PART1.

NPC

  • Implemented Caius on LVL_BASE.

Enemies

  • Feedback iteration to all actions they have: more visual feedback, damage dealt and when they are going to attack.
  • Finished enemies: Facehugger and Drone Xenomorph.

Boss

  • Second iteration Queen Xenomorph. Final art, feedback and gameplay.

Game Loop

  • Menu → Raid → Farm monsters and explore → Base and upgrade character → Raid → Menu.
  • First iteration of Caius Dialogue and Base Stash.
  • Second iteration of Inventory Screen, Base Teleporter Screen and Upgrade Weapon Station.
  • Narrative introduction into the game.

Controls

Game

  • Move --> Left Joystick
  • Dash --> LT
  • Shoot --> RT
  • Reload --> A
  • Acid Spit --> X
  • Predatory Rush --> B
  • Tail Swipe --> Y
  • Change Weapon --> [1,2,3] (SMG, Shotgun, Plasma)

God Mode

Activate Debug Keys with [F1]:

  • God Mode ON:
    • Show Colliders
    • NumPad [1,2,3,4,5,6] --> Travel Between Levels

With God Mode activated, all colliders are displayed.

The zip of the release contains the build of the game, extracted from the engine.