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Alpha 2
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Project Clapcom: Alpha 2
Features
Main Character
- Visual appearance, animations and ultimate abilities.
- Main weapons gameplay.
- Iterated feedback to all player actions: particles, SFX and polish current animations.
- Final game camera: smooth follow.
World
- Base Level / Ship Part of the artwork started, functionalities partially implemented.
- Level 1 “Warehouse”: art finished and functionalities partially implemented.
- Level 2 “Laboratory”: finishing touches and enemies added.
- Level 3 “Nest” or Boss: part of the art finished and implemented, functionalities partially implemented.
- Iteration of entities SFX and levels music.
- Lighting implemented of LVL_BASE and LVL_2_LAB_PART1.
NPC
- Implemented Caius on LVL_BASE.
Enemies
- Feedback iteration to all actions they have: more visual feedback, damage dealt and when they are going to attack.
- Finished enemies: Facehugger and Drone Xenomorph.
Boss
- Second iteration Queen Xenomorph. Final art, feedback and gameplay.
Game Loop
- Menu → Raid → Farm monsters and explore → Base and upgrade character → Raid → Menu.
- First iteration of Caius Dialogue and Base Stash.
- Second iteration of Inventory Screen, Base Teleporter Screen and Upgrade Weapon Station.
- Narrative introduction into the game.
Controls
Game
- Move --> Left Joystick
- Dash --> LT
- Shoot --> RT
- Reload --> A
- Acid Spit --> X
- Predatory Rush --> B
- Tail Swipe --> Y
- Change Weapon --> [1,2,3] (SMG, Shotgun, Plasma)
God Mode
Activate Debug Keys with [F1]:
- God Mode ON:
- Show Colliders
- NumPad [1,2,3,4,5,6] --> Travel Between Levels
With God Mode activated, all colliders are displayed.