Releases: ClarkCheekyKent/CheekyFoveatedDLSS
Release list
Cheeky Foveated DLSS v0.2.2
Cheeky Foveated DLSS v0.2.2
- OpenXR crash fix: fixes a potential crash when accessing eye-tracking data after the OpenXR layer unloads.
- Automatic stereo centering: uses available OpenXR or Streamline projection data to reduce the need for manual per-game alignment. Height offset remains adjustable.
- DX12 eye-tracking fixes: improves matching between DLSS views and OpenXR eyes.
- Broader DX12 compatibility: supports additional output texture layouts and fixes cropped DLSS handling in Streamline games.
- DLSS-NR fixes: corrects crop and output handling. NR now follows the DLSS-SR position, with an option to also link size and shape.
- Version display: the installed version now appears in the add-on UI.
Updating: Replace CheekyFoveatedDLSS.addon64 in your game folder. If you use the OpenXR layer, close your OpenXR games and run the new CheekyEyeTrackingSetup.exe too—this release requires the matching updated layer for OpenXR alignment and gaze. Fixed foveation alone only needs the add-on.
Cheeky Foveated DLSS v0.2.1 - Fix eye tracking shimmer in DX12
Fix shimmering and bad image quality when moving eyes in DX12 games.
You can still use the eye setup of OpenXR layer from previous build. No need to reinstall, just update the addon in the game directory with this version.
Cheeky Foveated DLSS v0.2.0 - Added eye tracking
Added eye tracking. thank you to @Williem3 for his work developing the core of this feature!
Cheeky Foveated DLSS v0.1.1 - Added DLSS to Periphery Region
Added periphery region DLAA with cheap model (Preset E).
This costs a few fps, however fixes the shimmering edges in the periphery region.
As a result you can now make the foveated region smaller, which allows you to get even more performance back.
Cheeky Foveated DLSS v0.1.0 – Initial Release
Initial Release