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Modes (Legacy)
THIS IS EXTREMELY UNFINISHED, EXPECT CHANGES
Masochist mode is a increased difficulty datapack that has multiple changes to the game.
This is usually more effective in Hardcore mode.
- Always thundering (meaning thunder can strike, rain may exist, monsters spawn)
- Radiation does not decrease naturally (other than temp radiation)
- Max radiation can kill.
- Villagers are removed
- Shields are removed
- No automatic Unbreaking 3
- Natural health regen effect still applies until 600 instead of 50.
- Natural radiation decrease set to 25 instead of 150 (Because natural is now 25 and it's disabled regardless)
- Water can inflict poison (No need to make water worse then it already is)
Isolation mode has two modes, Normal Isolation and True Isolation. Normal Isolation removes anything that is sentient (including zombies and skeletons). True isolation removes every single creature besides the player(s).
While true mode isolation may not seem bad as you have no mobs to worry about, one of your main source of foods is no longer an option, which can result to farming.
Best Recommended with world type: Wooded Badlands / Badlands / Desert / Old Taiga / Mountains
- Villagers, Pillagers, Zombies, Evokers, Zombies, Skeletons, Husks, Strays, Vindicators, Witches are removed.
- Every mob is removed.

- Everything from Masochist mode.
- Everything from True mode Isolation.
- Health regen is always enabled.
- Radiation is severe.
- Death is permanent, regardless of difficulty.
To enable: /function fallmon:modes/masochist/enable
To disable: /function fallmon:modes/masochist/disable
To enable: /function fallmon:modes/isolation/enable
To disable: /function fallmon:modes/isolation/disable
True mode: /function fallmon:modes/isolation/true
FALLMON is created by Classic1926
Datapack by Classic1926, Schmeckeldorf, and DS Dude