Replies: 2 comments 9 replies
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I don't quite understand what you want to achieve. Do you want to make automations based on client info? Or show client status with RTSS? What parameters do you expect the server to adjust based on real time client info? |
9 replies
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Potentially, battery status of client could be usefull (something like windows pop up like when starting stream). I already had at least few times situation, where when playing on my laptop on battery, I completely drained it without noticing. It was especially bad when playing some ranking match in online game :D So, as far as I don't have any idea how efficiently use that kind of info, I wouldn't dismiss this idea completly. |
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As people use Artemis mostly for streaming with Apollo, it would make sense for the server to know the battery level of the client right? Few things that I have in mind:
Right now you can do most of that in client since we are still running Android on top of Artemis. But, they are in a different ecosystem and it differs for each device especially in something like an Android TV. However with enough exposed client information, we could essentially make the server as just external power boost for the phone, not some "detached" devices. This is just one of them. Gamepad support is great enough that they send their battery information
Of course there will be many issues such as the nonexistent software support. Whoever is going to use it will need to specifically made an app to consume the exposed data as there is no way to replace the server battery function that is non-dangerous (and it should not be replaced). The other problem is where could this be implemented? And as what? Do we need Websocket, or just plain API, or a simple variable?
What do you guys think? Do you have other device information that would make sense to expose to the server?
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