Releases: Claudot-Code/claudot-pub
Claudot v3.0 BETA
Claude Fable 5 support + bring-your-own-API-key providers
Claudot can now talk to Claude Fable 5 and to non-Claude models via bring-your-own-API-key providers, configured entirely from inside the Godot editor.
New
- Claude Fable 5 support via a direct Anthropic Messages API provider — always-on thinking handled correctly, safety refusals surfaced as friendly in-chat messages, 1M context window, prompt caching for lower costs
- Bring-your-own-API-key providers: Anthropic API, OpenAI, and any OpenAI-compatible endpoint (Ollama, OpenRouter, ...) via custom base URL
- Godot tools for every provider — direct-API providers run their own tool loop, so 16 scene/docs tools (inspect/modify nodes, run the game, tests, debugger output, Godot class docs) work with any LLM. File editing remains exclusive to the Claude Code path.
- Settings dialog in the chat panel: provider, model, API key, base URL. Keys are stored in Godot's editor settings — outside your project, never committable.
- Quick model switcher in the info bar. Model catalog: Claude Fable 5, Opus 4.8 (new default), Opus 4.7/4.6, Sonnet 4.6, Haiku 4.5, plus free-text custom model IDs.
Fixed
- Bridge error messages were silently dropped by the UI, leaving the working spinner stuck forever
/clearonly cleared the visible transcript — the model kept its conversation memory; it now resets the session too
Upgrading from v2.3
Close Godot first, delete the old addons/claudot/ folder entirely, then copy the new one in (do not merge over a live install). Kill any leftover bridge daemon (pkill -f agent_bridge.py) if the panel won't connect.
🤖 Generated with Claude Code
Claudot v2.3 BETA
Claudot is Claude in your Godot!
Step 1: Make sure you have python and ClaudeCode installed.
Step 2: extract the contents of this repo into your Godot project root.
Step 3: Open your Godot project and enable the Claudot plugin (Look to Project>Project Settings>Plugins). You may need to restart your Godot editor.
Step 4: Find the Claudot panel (along the bottom of your screen). Press connect at the top right and start using Claude inside Godot!
Thank you for testing out my Claudot Plugin! I would love to hear your ideas or feedback at ryan.r.rinkel@gmail.com. I intend to keep making Claudot better. I think Godot is the way of the future and I want to help as many people get access to these new and powerful AI tools to see what kinds of games we can make together!
Happy coding, vibers 🤖
Ryan
Claudot v2.1 BETA
Claudot is Claude in your Godot!
Step 1: Make sure you have python and ClaudeCode installed.
Step 2: extract the contents of this repo into your Godot project root.
Step 3: Open your Godot project and enable the Claudot plugin (Look to Project>Project Settings>Plugins). You may need to restart your Godot editor.
Step 4: Find the Claudot panel (along the bottom of your screen). Press connect at the top right and start using Claude inside Godot!
Thank you for testing out my Claudot Plugin! I would love to hear your ideas or feedback at ryan.r.rinkel@gmail.com. I intend to keep making Claudot better. I think Godot is the way of the future and I want to help as many people get access to these new and powerful AI tools to see what kinds of games we can make together!
Happy coding, vibers 🤖
Ryan