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Claudot v3.0 BETA

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@ryanrinkel ryanrinkel released this 12 Jun 19:21
b041432

Claude Fable 5 support + bring-your-own-API-key providers

Claudot can now talk to Claude Fable 5 and to non-Claude models via bring-your-own-API-key providers, configured entirely from inside the Godot editor.

New

  • Claude Fable 5 support via a direct Anthropic Messages API provider — always-on thinking handled correctly, safety refusals surfaced as friendly in-chat messages, 1M context window, prompt caching for lower costs
  • Bring-your-own-API-key providers: Anthropic API, OpenAI, and any OpenAI-compatible endpoint (Ollama, OpenRouter, ...) via custom base URL
  • Godot tools for every provider — direct-API providers run their own tool loop, so 16 scene/docs tools (inspect/modify nodes, run the game, tests, debugger output, Godot class docs) work with any LLM. File editing remains exclusive to the Claude Code path.
  • Settings dialog in the chat panel: provider, model, API key, base URL. Keys are stored in Godot's editor settings — outside your project, never committable.
  • Quick model switcher in the info bar. Model catalog: Claude Fable 5, Opus 4.8 (new default), Opus 4.7/4.6, Sonnet 4.6, Haiku 4.5, plus free-text custom model IDs.

Fixed

  • Bridge error messages were silently dropped by the UI, leaving the working spinner stuck forever
  • /clear only cleared the visible transcript — the model kept its conversation memory; it now resets the session too

Upgrading from v2.3

Close Godot first, delete the old addons/claudot/ folder entirely, then copy the new one in (do not merge over a live install). Kill any leftover bridge daemon (pkill -f agent_bridge.py) if the panel won't connect.

🤖 Generated with Claude Code