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Orbit Wallpaper Engine v0.2.0

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@CleanShirtUK CleanShirtUK released this 29 Aug 01:15

Highlights

  • Added the global Scale between multiple monitors setting with renderer-owned virtual desktop geometry.
  • Added automatic continuous rendering for compatible ShaderToy-style mainImage shaders with standard Orbit geometry uniforms.
  • Preserved independent per-output behavior when scaling is disabled, including wave.frag support.
  • Fixed Noctalia palette loading for both supported Lua formats and made the service palette path portable.
  • Improved EGL/surface reconciliation and Apply rollback recovery.

Compatibility

Most ShaderToy-style mainImage shaders participate automatically. Shaders with fixed logical resolutions, raw gl_FragCoord usage, unusual framebuffer assumptions, or shader-specific pixel-space logic may require individual adaptation.

No build artifacts are attached.