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Highlights
- Added the global Scale between multiple monitors setting with renderer-owned virtual desktop geometry.
- Added automatic continuous rendering for compatible ShaderToy-style
mainImageshaders with standard Orbit geometry uniforms. - Preserved independent per-output behavior when scaling is disabled, including
wave.fragsupport. - Fixed Noctalia palette loading for both supported Lua formats and made the service palette path portable.
- Improved EGL/surface reconciliation and Apply rollback recovery.
Compatibility
Most ShaderToy-style mainImage shaders participate automatically. Shaders with fixed logical resolutions, raw gl_FragCoord usage, unusual framebuffer assumptions, or shader-specific pixel-space logic may require individual adaptation.
No build artifacts are attached.