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CloXray 1.1.4

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@Clo15 Clo15 released this 08 Sep 16:34
· 10 commits to main since this release

CloXray 1.1.4

X-ray womb for Koikatsu and Koikatsu Sunshine - Studio and the main game.

New

  • Clothes over the window ghost translucently instead of being cut through, at an XrayAlpha
    you set per garment in Material Editor.
  • Optional sub-2500 render queue stack. Below Unity's 2500 line the in-window penis receives the
    screen-space shadow buffer and is shaded rather than flat. Opt in per character with
    Ctrl+Shift+W; shipped defaults stay on the classic queues.
  • Ctrl+Shift+W wires the whole couple up. One press adds the womb, x-rays her and the penis,
    and makes the NodesConstraints links itself - the tip to the womb's aim bone, the entry to the
    vagina, the anus or the womb's own mouth - so BetterPenetration reads the penetration as vaginal
    or anal from that alone. No opening NodesConstraints, no picking the partner. A dan node you have
    aimed yourself is left as you set it.
  • Free-H womb toggle is now Ctrl+Shift+W, the same key as Studio.

Fixed

  • The window stayed shut up close on tessellated bodies. KKUTS_Tess pushes skin in front of the
    flat stamp, so the window only appeared zoomed out.
  • The skin veil left a torso-shaped hole on a naked character. It inherited a clothing alpha
    clip that does not belong inside the window.
  • Scaled wombs reacted as though they were full size. A smaller womb now opens and displaces
    proportionally more for the same penis, a larger one less.
  • BetterPenetration reported no depth for the rest of the session after a scene load, because in
    Studio it learns "this is vaginal" while constraints are being added, which on load happens before
    its own agent exists.
  • A character could inherit another scene's material setup. Loading a second scene in the same
    session could stamp the first one's CloXray copies onto whoever occupied the same Studio slot.

Requirements

  • BetterPenetration 5.1 or newer for the womb reaction and the penis bones. The body x-ray works
    without it. On an older BP the penis bend stays kinked after a scene load, and the log says so.
  • MaterialEditor, KKAPI, and NodesConstraints + KK_AdditionalFKNodes for aiming the penis.

Install

Drop the contents of the folder for your game into the game folder:

  • mods\Clo\ - the two zipmods
  • BepInEx\plugins\Clo\ - the plugin, its animation table and the torso mask
  • UserData\studio\scene\CloXrayExamples\ - example scenes (optional)

Upgrading from 1.1.3

Old scenes open the way they were made, and the apply hotkey is what moves them forward:

  • Clothes stay cut through, because the garment ghost did not exist in 1.1.3. Press
    Ctrl+Shift+W on a character to give her the ghost.
  • Render queues stay on the classic order. The same Ctrl+Shift+W press moves that character to
    the sub-2500 stack, so the penis inside the window picks up scene shading.

Save the scene afterwards to keep either change.

Credits

Womb mesh derived from GFanon's [GF] Xray Womb. GPL-3.0.