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2.7.0 — Progress Window, UV Map Paint, and Speed Boosts
Progress Window: See a live browser-based progress card during long exports and texture bakes, with phase names, a progress bar, elapsed time, and filament swatches. Pops up as a compact, draggable window.
Bake With Existing UV Map: You can now select any UV layer on your mesh for MMU painting, instead of always generating a new one. Find this in the MMU Paint sidebar, bake dialog, and node editor panel.
Bug Fixes
Segmentation Export: Fine details and thin text are now preserved in paint segmentation exports—no more missing strokes or vanishing letters.
Performance
Faster Export: Exporting (especially in AUTO/Paint mode) is much faster for large or complex models.
Faster Import: Importing big 3MF files is faster and uses significantly less memory.
API
New:export_3mf() now supports a show_progress_window parameter to open the progress card from scripts or other addons if desired.
API version: Now at 1.3.0, with "progress_window" capability flag.