Skip to content

Version 1.8

Choose a tag to compare

@ClonkAndre ClonkAndre released this 23 Sep 15:54
· 4 commits to main since this release
284c428

⚠️ CONTAINS BREAKING CHANGES ⚠️

Changelog

  1. Updated to work with IV-SDK .NET v1.7
  2. Added “CoronaHelper” class.
  3. Added “DayState” enum.
  4. Added “SetDrunkEffect”, “Process”, “GetScriptCam” and “GetScriptDrawCam” functions to “NativeCamera” class.
  5. Added “State” property to “NativeCamera” class.
  6. Added “GetDayState” function to “NativeWorld” class.
  7. Added “StartObjectFire” function to “NativeFire” class.
  8. Added “Empty” and “FromHandle” functions to “PedTaskController” struct.
  9. Added ”ExtinguishObjectFire” function to “NativeFire” class.
  10. Added “Win32” namespace.
  11. Changed the “PedAnimationController” and “PedTaskController” classes to be a struct.
  12. Changed the “LoadEnvironmentNow” function in “NativeWorld” class.
  13. Changed the “SpawnPed” and “SpawnVehicle” functions in “NativeWorld” class.
  14. Fixed “GetXXXInstaceFromHandle” typo of functions within “NativeWorld” class.
  15. Fixed “Unkown” typo in “PedGender” enum.
  16. Renamed the “IsDisposed” property of “HandleObject” class to “IsDeleted”.
  17. Removed the “Dispose” method from “HandleObject” class.
  18. The “PedAnimationController” and “PedTaskController” structs are now in the “CCL.GTAIV” namespace.
  19. Updated XML comments.