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Version 1.6

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@ClonkAndre ClonkAndre released this 21 Aug 14:26
8ea5363

Changelog

  1. Added “ExcludeFromJsonSerializationAttribute” and “ReadOnlyInInspectorAttribute” field attributes to “Attributes” namespace.
  2. Added “IVStore” and “IVTimeInfo” classes.
  3. Added “eStoreType” enum.
  4. Added Vector2 overload to native: “GET_MOUSE_POSITION”.
  5. Added “Point” overload to natives: “GET_MOUSE_INPUT” and “GET_KEYBOARD_MOVE_INPUT”. (A “Point” is basically a Vector2 but with integers instead of floats)
  6. Added overload to the “StoreStaticShadow” function within the “IVShadows” class which allows you to set a custom id to the light.
  7. Added “FromUIntPtr” and “GetUIntPtr” functions to “IVBaseModelInfo”, “IVPhArchetypeGta” and “IVGtaFragType” classes.
  8. Added “GetTimeInfo” function to “IVBaseModelInfo” class.
  9. Added “GetIndexFromHashKey” and “GetModelInfoFromIndex” functions to “IVModelInfo” class.
  10. Added “IVSDKDotNet.Hooking” namespace.
  11. Added “GameHooks” class which can be found within the “IVSDKDotNet.Hooking” namespace.
  12. Added Hooking.Patterns library by ThirteenAG and made a simple managed wrapper for it which can be accessed through the “Patterns” class within the “IVSDKDotNet.Hooking” namespace.
  13. Added ability to reload a single script via the IV-SDK .NET Manager.
  14. Changed the out-parameter of the native: “GET_MOUSE_POSITION” to be a float instead of an integer.
  15. Fixed not being able to interact with any ImGui window using the mouse when launched via Steam.
  16. The IV-SDK .NET Inspector now shows fields which are of type: “System.Drawing.Size”, “System.Drawing.SizeF”, “System.Drawing.Point” and “System.Drawing.PointF”.
  17. Made the ImGui window input less clunky. Meaning that, the character no longer starts shooting randomly. When a textbox is loosing focus, it will no longer make the cursor jump to the center of the screen and lastly, the camera will no longer randomly rotate.