[Experimental] v1.7.2.2
Changelog
- Added assembly info to project.
- Added hack that should prevent the player ped from stop existing randomly causing every script that depends on the player ped to crash (GTA.NonExistingObjectException).
- Added hack for “DialogueSystem” mod as it was passing a weird argument to the “SET_VOICE_ID_FROM_HEAD_COMPONENT” native function.
- “GetCategoryNames” and “GetValueNames” functions of “SettingsFile” class are now implemented.
- The “GTA.Light” is now drawing the Light from the “EachTick” event rather then the “PerFrameScriptDrawing” event which should be less error prone.
- The resource management has been improved.
- Worked a bit more on the “GTA.Forms” stuff.
- Worked on the script settings stuff again.
- Removed more obsolete stuff.