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Releases: CmpGameDevs/SUPERCOLD
Releases · CmpGameDevs/SUPERCOLD
Release list
✨ Submission Release
What's Changed
- PBR Lighting by @marwan2232004 in #10
- Light DOCS by @marwan2232004 in #11
- Make The game cross platform 🚀 by @amir-kedis in #13
- Light integration by @marwan2232004 in #14
- FPS (First-Person Shooter) Character/Camera Controller. 🔫 by @amir-kedis in #15
- [feat] Add a physics system by @Mo2Hefny in #16
- Feat(postprocess): Adding Bloom by @marwan2232004 in #17
- [perf] Handle complex dynamic mesh by @Mo2Hefny in #18
- feat(physics): add raycast instantiation to physics system by @Mo2Hefny in #19
- Feat: 3D Models by @marwan2232004 in #20
- feat(collision): add impulse, force, and torque application methods by @Mo2Hefny in #21
- feat(audio): integrate OpenAL for audio management and add audio components by @Mo2Hefny in #22
- feat(time-scaling): implement TimeScaler class for dynamic time scaling based on velocity by @YoussefMehany in #23
- fix: resolve rotation issues due to Gimbal lock by @Mo2Hefny in #24
- Refactor model handling: Remove Model class, introduce ModelComponent… by @marwan2232004 in #25
- feat: enhance FPS controller mechanics by @Mo2Hefny in #26
- feat: enhance FPS controller collision system by @Mo2Hefny in #27
- feat: add weapons system and collision custom callback support by @Mo2Hefny in #28
- fix: resolve issues with models collider by @Mo2Hefny in #30
- feat: text rendering and integration by @Mo2Hefny in #31
- feat(audio): add new sound effects and background music for levels by @Mo2Hefny in #32
- Crosshair and weapon pickup prompt by @YoussefMehany in #33
- [Postprocessing] Freeze effect when standing still for more than 10 seconds with lerp smooth by @amir-kedis in #34
- feat[postprocessing]: motion blur based on depth buffer by @amir-kedis in #35
- feat(enemy): add enemy AI with full states by @Mo2Hefny in #36
- Feature Head bob by @amir-kedis in #37
- feat: add level progression on win by @Mo2Hefny in #38
- Enemy model by @marwan2232004 in #39
- feat: add freeze effect and enhance time scaling by @YoussefMehany in #40
- feat: enhance enemy and player interactions by @Mo2Hefny in #41
- Directional light by @marwan2232004 in #42
- 🚀 final readme by @amir-kedis in #43
Full Changelog: 0.1.0...1.0.0
🚀 Phase 1 (Engine) Completed
What's Changed
- ✨ [engine/shaders] Implements shader functionality by @amir-kedis in #1
- [engine/mesh] feat: implement mesh and test it by @YoussefMehany in #2
- [engine/transform] feat: implement and test transform by @YoussefMehany in #3
- [engine/pipeline] feat: implement pipeline and test it by @YoussefMehany in #4
- Implement Sampler by @Mo2Hefny in #5
- [shaders/material] feat: implement fragment color computation and tra… by @marwan2232004 in #6
- [engine/ecs] feat: implement ecs and fix error with textured material by @amir-kedis in #7
- feat: Implement Forward-Renderer by @marwan2232004 in #8
- feat: add sky renderer and postprocessing by @Mo2Hefny in #9
Contributors
- @amir-kedis made their first contribution in #1
- @YoussefMehany made their first contribution in #2
- @Mo2Hefny made their first contribution in #5
- @marwan2232004 made their first contribution in #6