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Version 0.7.1
·
56 commits
to Bleeding-Edge
since this release
Removed:
- Duplicate files
Fixed:
- Blue soul not registering on ground/ceiling correctly for left/upwards direction
- if time == 0 doesn't work in attack creation
- Battle button soul lerp was incorrectly set
- Dialog bubble appears for 1 frame when there is no dialog
- Dialog text sound not updating when edited
- Soul_Hurt scope was set incorrectly to self instead of object_index
- Act amount incorrectly set
- Board.Get* functions return incorrect values
- Missing text in battle menu
- Typos in jsDoc
Updated:
- Added option to remove the asterisk in battle menu dialog
- Added option to change the soul angle or not in battle menu
- Added a line system for creating special effects
- Optimised enemy turn functions
- Added Board.GetAngle() and BoardMaskAll()
- Optimised initalization
- Added more button variables for more user freedom
- Further organised folders for preventing code being overwritten from updates