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Version 0.8.0
·
45 commits
to Bleeding-Edge
since this release
v0.8.0 (Eden)
Manually reviewed every single piece of code for project maintainence
You MUST clean install
Note that this update is the largest update since inital release, therefore this change log may not be fully accurate
Removed:
- Hitbox display of oGB (The hitbox is the sprite)
- Grazing
Fixed:
- Shop text may not display
- Optimized some shaders
- Removed some unused variables
- Further normalized variable names
clear_timesourceactually clears timesources now- Reassigned sprites to their texture groups
- Orange soul angle was affected by
draw_angle - DIR.DOWN_RIGHT was misset as 325 instead of 315
- If the bullet has
hit_destroyset to true, it will crash when colliding with the player - Green soul shields no longer freeze in place
- Fixed
DetermineTurnmay yield different dialog-turn pair - Vertical item scrolling crashes
- Multibar attacks may break
- Inconsistent gameover logic
- Option swapping still available when name is not in oIntro
- Enforced coding style
- Enforced localization
- Removed unused variables
- Misc. comment typos
- oOWDrawer was not checked to be existing
AddBulletCollisionadds the bullet instead of the function to the function check listoOWPlayersprinting variable was misnamed asFleeEnabled, now renamed toenable_sprint- Item data are not saved when game is restarted (Such as item uses left)
- Converting a normal board to vertex board causes it to shrink a bit
Updated:
- Converted template strings ($"") to
string_concatas it is more efficient in both VM and YYC - Optimised input checking using stored hashes instead
- Optimised
show_hitbox - Optimised cutscene system
- Debloated Debug UI
Screenshotnow with option to contain time in the file name- Modified
ButtonSprites,DrawSpeechBubblefor more user defined preferences oBoardCoveris now up to date- Renamed
GreenCircletogreen_soul_draw_circleinoSoul - Renamed
FleeEnabledandFleeTexttoenable_fleeandflee_text_listrespectively inoBattleController - Moved
oIntroto External as each user may want a different logo - Updated enemy dusting method
- Updated oOWDrawer drawing logic to be more user friendly (And moved it to External)
- Updated TurboGML to v4.0.1 (i contributed lol)
- Updated Lexicon to 3.0.5
- Updated Input to 7.0.1
- Updated READ ME.md