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v1.0.10
·
22 commits
to Bleeding-Edge
since this release
- Patched bug where missing all multi-bar attacks will lead to the fight confirmation state
- Patched bug where using an item will skip dialog trigger if ITEM can trigger a turn
- Patched bug where
Battlefunctions are not fluent interface - Added variable safeguard for enemy dialog preset
- Added
Battle.SetButtonActivateTurnto toggle whether the buttons will activate the turn