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Version 1.0.9
·
23 commits
to Bleeding-Edge
since this release
v1.0.9 (TK)
- Patched green soul shield not displaying as intended
- Optimized bullet collision
- Optimized and fixed green soul arrow creation
- Fixed
string_to_arrayfunction
v1.0.8 (TK)
- Optimized bullet collision code
- Optimized bones logic and rendering
- Fixed bug where Frisk can be stuck in a wall if direction changes perpendicularly
- Optimized vertex board rendering
v1.0.7 (TK)
Patched:
- Line disposing error, again.
v1.0.6 (TK)
Patched:
- Colored attacks can be dodged via holding towards a wall
- Line disposing error
v1.0.5 (TK)
Patched:
- Sprites were not assigned to their texture groups
- Colored attacks did not have proper collision
- Bones did not have proper collision