Skip to content

Version 1.0.9

Choose a tag to compare

@EdensStudio EdensStudio released this 30 Aug 19:22
· 23 commits to Bleeding-Edge since this release

v1.0.9 (TK)

  • Patched green soul shield not displaying as intended
  • Optimized bullet collision
  • Optimized and fixed green soul arrow creation
  • Fixed string_to_array function

v1.0.8 (TK)

  • Optimized bullet collision code
  • Optimized bones logic and rendering
  • Fixed bug where Frisk can be stuck in a wall if direction changes perpendicularly
  • Optimized vertex board rendering

v1.0.7 (TK)
Patched:

  • Line disposing error, again.

v1.0.6 (TK)
Patched:

  • Colored attacks can be dodged via holding towards a wall
  • Line disposing error

v1.0.5 (TK)
Patched:

  • Sprites were not assigned to their texture groups
  • Colored attacks did not have proper collision
  • Bones did not have proper collision