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2.0 FULL RELEASE

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@CocoaMix86 CocoaMix86 released this 22 Oct 23:07
· 1937 commits to master since this release

2.0 IS HERE!

Got a whole lot of new stuff and polish for you all to mess with. Custom level editing will be more efficient than ever before!

It is highly recommended to delete your track_objects.txt file in \templates\ before opening this version, so that the Editor can load new objects.
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NEW

General

  • Massive UI overhaul. New button icons, colors, and sounds
    • All sounds created by CaptainJul (Discord member)
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  • Panels can be docked/undocked using the blue arrows. This allows for easy resizing of multiple panels at once
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  • Copy/Paste functions now exist for most things.
  • "Revert Changes" - undo all changes since last save. This button exists for each panel!
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Menu

  • Use "Undock All" and "Reset Docks" to reset panels to their default states, either undocked or docked.
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  • New documentation is available in the HELP menu.
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  • Use the EDIT > Preferences menu to setup your application with custom colors.
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  • You can also mute the application from here if you do not like the SFX.

Working Folder

  • File filters. Press these buttons to change what file type is shown.
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  1. Open a level folder
  2. Add new file to open level (leaf, lvl, samp, etc)
  3. Open a template
  4. Copy selected file
  5. Delete selected file
  6. Open "recent files"

Recent Files

  • This is a new panel that opens when opening the editor. It allows you to quickly select and open previously opened levels
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Leaf Editor

  1. Split Leaf - splits the current leaf into 2 new leafs, at the beat selected.
  2. Auto-Insert - if enabled, "1" will be auto placed when clicking cells for objects with "kTraitBool" and "kTraitAction".
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  • Mouse scrolling now actually works!
  • Use ctrl+scroll to zoom horizontally.
  • Use shift+scroll to zoom vertically.

BUG FIXES

  • Leaf loading and editing is Significantly faster now.
  • Fixed lots of bugs relating to loading and saving files.
  • So many other things I have forgotten