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2.1
Beginning at this version, the editor will now perform a check to see if it's a new version or not

The files it is referencing are located in the templates folder

These two will be updated to include all the new objects!
NEW
Gate randomization
- Allows you to add multiple lvls to a single phase and have the game randomly pick them during gameplay
- Only works with boss Level 6 Spirograph

Many new objects added to the leaf objects list!
Object colors
- Objects can have default colors applied to them, so it is auto-set when adding it to the leaf
- Row headers get colored too

"Add Random"
- Brand new button for the Leaf Editor
- Adds a random object and sets random values (See above screenshot)

CHANGES
- BPM can now accept 2 decimal places (for reasons)
- A few icons were changed to better match the style
- Gold Beeble reduced to a 1/1000 chance, instead of 1/100
- Added resizable devider in the Lvl Editor between the
Volume SequencerandTunnels - Lvl Editor
Volume Sequencershows highlights now where each leaf starts - Copy/Paste now works when selecting multiple tracks in the Leaf Editor (used to be just 1)
- Values in cells now auto-size to fit, instead of being cutoff or doing
...
BUG FIXES
- when using a
PLAY SAMPLEobject, the dropdown for samples cuts off the names - Scrolling issues on leaf editor
- Zoom issues on leaf editor
- Creating any new file with the same name as a previous file overwrites it
- sample playback in Sample Editor crashes sometimes
- Recent Files panel not moveable and can get lost behind other panels
- and a lot of other strange things
