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@CocoaMix86 CocoaMix86 released this 09 Dec 05:50
· 1937 commits to master since this release

Beginning at this version, the editor will now perform a check to see if it's a new version or not
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The files it is referencing are located in the templates folder
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These two will be updated to include all the new objects!

NEW

Gate randomization

  • Allows you to add multiple lvls to a single phase and have the game randomly pick them during gameplay
  • Only works with boss Level 6 Spirograph
    image

Many new objects added to the leaf objects list!

  • Thank you to Nwolc and JLMusic to cleaning up this list
    image

Object colors

  • Objects can have default colors applied to them, so it is auto-set when adding it to the leaf
  • Row headers get colored too
    image

"Add Random"

  • Brand new button for the Leaf Editor
  • Adds a random object and sets random values (See above screenshot)
    image

CHANGES

  • BPM can now accept 2 decimal places (for reasons)
  • A few icons were changed to better match the style
  • Gold Beeble reduced to a 1/1000 chance, instead of 1/100
  • Added resizable devider in the Lvl Editor between the Volume Sequencer and Tunnels
  • Lvl Editor Volume Sequencer shows highlights now where each leaf starts
  • Copy/Paste now works when selecting multiple tracks in the Leaf Editor (used to be just 1)
  • Values in cells now auto-size to fit, instead of being cutoff or doing ...

BUG FIXES

  • when using a PLAY SAMPLE object, the dropdown for samples cuts off the names
  • Scrolling issues on leaf editor
  • Zoom issues on leaf editor
  • Creating any new file with the same name as a previous file overwrites it
  • sample playback in Sample Editor crashes sometimes
  • Recent Files panel not moveable and can get lost behind other panels
  • and a lot of other strange things