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UI ‐ Basics and Navigation

CocoaMix86 edited this page Dec 14, 2025 · 7 revisions

Upon initially launching TCLE, the menu bar will have only File and Help
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Once you open a project, more buttons will appear
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Menu Bar

File

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Button Action
New Project opens the "Custom Level Details" dialog window to start a new level.
Open Project opens a file dialog to search for a previously saved project .TCL file and open.
Convert Old Project for converting old levels from the previous 2.0 format to 3.0.
Save <> Saves the active file in the editor.
Save <> As Saves the active file and gives it a new name.
Save All Saves all current open files in the editor.
Open Recent Projects A quick access menu to view a list of projects you have recently opened, and you can open them from here.
Template Files Manage the .leaf templates the TCLE has access to.
Clear Temp Files Inside the directory where the TCLE .exe runs, you will see a \temp\ folder. Whenever audio samples are played, they get unpacked and placed in the temp folder. This can take up space, and can be cleared at any time.
Exit yep
Restart closes and reopens TCLE automatically

Edit

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Button Action
Undo Exactly what it says
Cut, Copy, Paste Only available when editing a .leaf
App Preferences Opens a menu to customize TCLE, including colors and keybinds. See more here

View

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Button Action
Leaf Editor Options Visual options that affect the .leaf editor
Project Explorer Show/hide the Project Explorer pane
Project Properties Show/hide the Project Properties pane
Fullscreen fullscreen app mode. Covers the Windows taskbar at the bottom

Project

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Button Action
Add... Adds a new file of that type to the project
Add Existing Item If you have a file in another project and would like to clone it over to this one, you can do so with this button.
Regenerate Default Files Fixes the default.spn and default.xfm files in case they get deleted or changed.
Add Sample Pack Each level in Thumper has a set of samples/audio loops specific to it that work at a specific BPM. Available in this menu is a pack per level, and then 4 more for other non-BPM specific sounds like drones and dissonance.
Get All Sample Runtimes Calculates all beat counts and runtimes of every sample in each .samp file in the project.
Export Project for Public Release will explain later

Window

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Help

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