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codecraft_lib.CreateStash(id, label, slots, maxWeight, group, coords) id = string or number
codecraft_lib.forceOpenInventory(src, invType, plyID) invType = 'player' or 'stash' or 'container'or 'drop' or 'glovebox' or 'trunk' or 'dumpster' MUST BE A STRING
VehicleKeys Client
N/A
VehicleKeys Server
codecraft_lib.AddKeys(source, plate)
codecraft_lib.RemoveKeys(source, plate)
Target Client
codecraft_lib.disableTargeting(state) state = boolean
codecraft_lib.addBoxZone(name, coords, label, icon, distance, job, onSelect, itemreq, type, size, length, width, minZ, maxZ, heading, debug) All variables have to be in the function but dont have to be used
codecraft_lib.addLocalEntity(models, name, label, icon, distance, job, onSelect, itemreq, type) All variables have to be in the function but dont have to be used