v1.3.0
- A node can be moved on its own. Some node always lands where a beacon cannot go, and until
now the only answer was to nudge the whole grid and move the other two hundred with it. Turn
Move on in the map, or hold alt, and drag that one node: everything else stays put. It snaps
back onto its own row or column within four blocks, so a nudged node normally stays lined up and
the water channel that serves its row stays straight; hold control to place it anywhere, or use
the arrow keys for the last block or two. The map draws a line back to the cell it came from.
Moved nodes travel to the rest of the team on a shared plan like any other change. - A node moved off its row is left out of the water network rather than dragging that row's
channel across the perimeter to reach it. It still gets its beacons and its pyramid.
Full Changelog: v1.2.0...v1.3.0