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v1 engine

v1 engine is a work-in-progress game engine built entirely from scratch using C++. This project is a collaborative effort between friends with a passion for low-level systems, graphics programming, and game development. Our goal is to build a lightweight, flexible engine with our own custom rendering pipeline and architecture.

๐Ÿš€ Project Vision

Weโ€™re not using Unity. Weโ€™re not using Unreal. Weโ€™re going deep โ€” building everything from the ground up.

  • โœ… Custom rendering pipeline (no external engines)
  • โœ… C++ core for performance and control
  • ๐Ÿ› ๏ธ Low-level graphics (OpenGL/Vulkan/DirectX โ€” TBD)
  • ๐Ÿ”ง Asset pipeline and editor tools (in future)
  • ๐ŸŽฎ Real-time game simulation and logic systems

๐Ÿšง Status

โš ๏ธ Work in progress. Expect rapid changes, experiments, and breaking builds.

Current progress:

  • Basic Engine

๐Ÿ”ง Tech Stack

  • Language: C++
  • Graphics API: TBD (likely OpenGL/Vulkan for starters)
  • Build System: CMake (cross-platform support)
  • Dev Environment: Linux & Windows (multi-platform support planned)

๐Ÿ“ Project Structure (planned)

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we try to make a game engine from scratch

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