v1 engine is a work-in-progress game engine built entirely from scratch using C++. This project is a collaborative effort between friends with a passion for low-level systems, graphics programming, and game development. Our goal is to build a lightweight, flexible engine with our own custom rendering pipeline and architecture.
Weโre not using Unity. Weโre not using Unreal. Weโre going deep โ building everything from the ground up.
- โ Custom rendering pipeline (no external engines)
- โ C++ core for performance and control
- ๐ ๏ธ Low-level graphics (OpenGL/Vulkan/DirectX โ TBD)
- ๐ง Asset pipeline and editor tools (in future)
- ๐ฎ Real-time game simulation and logic systems
โ ๏ธ Work in progress. Expect rapid changes, experiments, and breaking builds.
Current progress:
- Basic Engine
- Language: C++
- Graphics API: TBD (likely OpenGL/Vulkan for starters)
- Build System: CMake (cross-platform support)
- Dev Environment: Linux & Windows (multi-platform support planned)