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@Coder787-source Coder787-source released this 22 Jul 16:04
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KytyPlus v1.0

First public KytyPlus Windows x64 build — a KytyPS5-derived PS5 emulator aimed at better crash/boot reach, HLE sysmodules, and iGPU-friendly defaults. This is still experimental: many games crash, hang, black-screen, or render wrong, and getting past an old EXIT is not the same as playable.
Download: KytyPlus-v1.0-windows-x64.zip
Download KytyPlus-v1.0-windows-x64.zip, unzip the full install tree, and run launcher.exe. Source for this release is tag v1.0 (GPL-2.0). You need Windows 10/11 x64, a Vulkan 1.3 GPU, and legal Prospero game dumps (not included). HLE-first: external firmware SPRXs are not required to start many titles, but APIs remain incomplete.
What’s new vs KytyPS5 upstream:
This build softens or fixes several hard EXIT/fault clusters from tester logs (texture-cache aliases, layered RTs, storage tile/swizzle edges, GPU events, compressed video-out, null wait/write skips, and compute SPIR-V fallbacks), plus sysmodule HLE and NGS2 rack 0x4003. Defaults favor UMA/iGPU testing: persistent pipeline cache, tear-free present, shader validation off, real SPIR-V optimize, and VMA tweaks.

  • Fewer hard EXITs around texture-cache aliases (sampled/storage/RT, mid-mip, page overlaps), layered RTs, storage tile/swizzle/DCC, sampled depth, GPU events, and compressed video-out
  • Soft-skips for null wait_reg_mem / write_data and null-page guest faults; compute SPIR-V failures retry dispatcher then fall back to a no-op stub
  • HLE: richer libSysmodule load state + soft-success for unknown IDs; NGS2 rack 0x4003
  • iGPU/UMA defaults: persistent pipeline cache, Mailbox→FIFO present, shader validation off, real SPIR-V Performance optimize, VMA budget/block/host-stream tweaks
    If a title fails, report KytyPlus v1.0, GPU/driver, and the full log — do not request or attach copyrighted dumps or firmware. Soft-fixed paths can still glitch; stubbed shaders may no-op; file/audio HLE gaps remain.
    Derived from KytyPS5 / Kyty.
    Still experimental — boots further ≠ playable. Tag v1.0, GPL-2.0.