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Nightcap v0.1.0
First Nightcap release, forked from komaruworld/mocktail.
Added
- ETC2 and EAC texture emulation on Vulkan, so games that use compressed
mobile textures render correctly on desktop GPUs. Decoding runs on worker
threads to avoid stutter. - PNG texture overrides in
~/.config/mocktail/textures, keyed by upload
hash, with a dump mode to find the texture you want to replace. - Small textures are upscaled 4x by default. Set
MOCKTAIL_SMALL_TEXTURE_UPSCALE=1to turn it off. - AppImage and signed Flatpak builds on every release tag. The Flatpak repo
is published at https://coderdayton.github.io/nightcap/. - Roadmap in
docs/ROADMAP.md.
Changed
- Frames are presented as soon as they are ready instead of waiting in a
queue, which lowers input latency. - Roblox now sees the real host RAM and display size instead of a low-end
phone profile. - App ID is
io.github.CoderDayton.nightcap, so Nightcap installs next to
upstream Mocktail. The binary and config paths keep themocktailname. - New name, icon, and colors.
- The desktop entry launches on Wayland and points at the installed binary.
Fixed
- Servers no longer kick with error 319 shortly after joining.
- The FMOD output-device bridge is optional, so the updater no longer fails
without it. - The AppImage build no longer fails on stale checksums for the slimmed
Arch packages.