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Pre-Alpha 0.1.1 — PAUSE/Save menu button

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@Codex64ai Codex64ai released this 20 Aug 01:03
· 36 commits to ios-touch-port since this release

Daggerfall Unity iOS — Pre-Alpha 0.1.1

Fix release on top of 0.1.0.

What's new

  • PAUSE button added to the MENU drawer. The pause options window (Save, Load,
    Exit, settings) was unreachable from the touch HUD — there was no on-screen control
    bound to Escape during gameplay. Tap MENU (three lines) → PAUSE to open it.
    New matching pixel-art icon included.
  • Drawer buttons slightly resized so all six (PAUSE, INVENTORY, STATUS, MAP, REST,
    TUNE) fit on screen.

You must supply the game data (not included)

Same as 0.1.0 — the app waits at the data screen until Daggerfall's arena2 folder
(~512 MB, ~1560 files) is on the device. Full copy steps (Mac/PC and iPad-only paths):
see README-iOS.md.

⚠️ If the folder came through iCloud Drive, make sure the files are downloaded, not
cloud placeholders — placeholders look like real files but are empty.

Installing (unsigned IPA)

The IPA is unsigned — sideload it with AltStore, Sideloadly, or Xcode. Free Apple IDs
give a 7-day signing window before you need to re-sign.

Known pre-alpha limitations

  • Mods are not supported (iOS platform restriction)
  • Tested on iPad Pro 11" (M4) only; other devices/iPhones untested
  • Save-file compatibility across pre-alpha builds is not guaranteed