Pre-Alpha 0.1.1 — PAUSE/Save menu button
Pre-release
Pre-release
·
36 commits
to ios-touch-port
since this release
Daggerfall Unity iOS — Pre-Alpha 0.1.1
Fix release on top of 0.1.0.
What's new
- PAUSE button added to the MENU drawer. The pause options window (Save, Load,
Exit, settings) was unreachable from the touch HUD — there was no on-screen control
bound to Escape during gameplay. Tap MENU (three lines) → PAUSE to open it.
New matching pixel-art icon included. - Drawer buttons slightly resized so all six (PAUSE, INVENTORY, STATUS, MAP, REST,
TUNE) fit on screen.
You must supply the game data (not included)
Same as 0.1.0 — the app waits at the data screen until Daggerfall's arena2 folder
(~512 MB, ~1560 files) is on the device. Full copy steps (Mac/PC and iPad-only paths):
see README-iOS.md.
cloud placeholders — placeholders look like real files but are empty.
Installing (unsigned IPA)
The IPA is unsigned — sideload it with AltStore, Sideloadly, or Xcode. Free Apple IDs
give a 7-day signing window before you need to re-sign.
Known pre-alpha limitations
- Mods are not supported (iOS platform restriction)
- Tested on iPad Pro 11" (M4) only; other devices/iPhones untested
- Save-file compatibility across pre-alpha builds is not guaranteed