Releases: Codie-Shannon/Tokyo-Nights-Racing
Releases · Codie-Shannon/Tokyo-Nights-Racing
Release list
Tokyo Nights Racing v0.1.0
Tokyo Nights Racing v0.1.0 - Portfolio Build
Summary
Tokyo Nights Racing v0.1.0 preserves and closes the playable Unity/C# arcade
racing systems portfolio prototype.
Included
- data-driven vehicle and race-mode architecture;
- garage and saved vehicle selection;
- player and AI checkpoint progress;
- custom waypoint racing AI;
- vehicle-class-aware race setup;
- freeroam traffic;
- mission-marker race launching;
- persistent audio, quality, fullscreen, and traffic settings;
- scene loading and return-state handling;
- editor setup tools;
- eleven-image Screenshot Group 01;
- gameplay demonstration video;
- machine-independent package resolution;
- local exact-editor validation and public static CI.
Reproducibility correction
The historical project manifest referenced glTFast from a developer-specific
local folder. The closure release replaces that reference with a versioned
OpenUPM dependency detected from the working project, then regenerates the
Unity package lock.
Boundaries
- This is a technical portfolio prototype, not a commercial game release.
- Third-party assets retain their own licences.
- Future Mission Marker, Vehicle Setup, and Traffic tools are separate
projects. - A Windows build may be attached as an optional release asset if a verified
archive is available; it is not committed to the repository.