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Releases: Codie-Shannon/Tokyo-Nights-Racing

Tokyo Nights Racing v0.1.0

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@Codie-Shannon Codie-Shannon released this 07 Aug 15:11

Tokyo Nights Racing v0.1.0 - Portfolio Build

Summary

Tokyo Nights Racing v0.1.0 preserves and closes the playable Unity/C# arcade
racing systems portfolio prototype.

Included

  • data-driven vehicle and race-mode architecture;
  • garage and saved vehicle selection;
  • player and AI checkpoint progress;
  • custom waypoint racing AI;
  • vehicle-class-aware race setup;
  • freeroam traffic;
  • mission-marker race launching;
  • persistent audio, quality, fullscreen, and traffic settings;
  • scene loading and return-state handling;
  • editor setup tools;
  • eleven-image Screenshot Group 01;
  • gameplay demonstration video;
  • machine-independent package resolution;
  • local exact-editor validation and public static CI.

Reproducibility correction

The historical project manifest referenced glTFast from a developer-specific
local folder. The closure release replaces that reference with a versioned
OpenUPM dependency detected from the working project, then regenerates the
Unity package lock.

Boundaries

  • This is a technical portfolio prototype, not a commercial game release.
  • Third-party assets retain their own licences.
  • Future Mission Marker, Vehicle Setup, and Traffic tools are separate
    projects.
  • A Windows build may be attached as an optional release asset if a verified
    archive is available; it is not committed to the repository.